Because you only can have only 1 player per page, so there is no need for an explicit class, rust calls all the methods of the class through JS.
Use the init
function first , this function adds the script to the document, and creates an instance of the Spotify.Player
class, if you don't call this function all the other functions will be useless.
use leptos::*;
#[component]
fn Player() -> impl IntoView {
use leptos::logging::log;
use rust_spotify_web_playback_sdk::prelude as sp;
let (current_song_name, set_current_song_name) = create_signal(String::new());
let token = "BQAdHQqBLczVFdCIM58tVbF0eaztF-83cXczNdz2Aua-U7JyOdIlpiG5M7oEww-dK7jo3qjcpMJ4isuyU2RYy3EoD_SWEOX1uW39bpR-KDbjSYeBPb0Jn4QtwXQw2yjQ33oRzVdyRufKF8o7kwXYW-ij6rtio6oDq0PNYIGIyMsDxKhgM5ijt4LXWz-iWQykftBMXdeSWZuU-Z51VyFOPuznUBQj";
let connect = create_action(|_| async {
match sp::connect().await {
Ok(_) => log!("connected"),
Err(e) => log!("error {:?}", e),
};
});
create_effect(move |_| {
sp::init(
|| {
log!("oauth was called");
token.to_string()
},
move || {
log!("ready");
connect.dispatch(());
sp::add_listener!("player_state_changed", move |state: sp::StateChange| {
log!("state changed, {}", state.track_window.current_track.name);
set_current_song_name(state.track_window.current_track.name);
});
},
"example player",
1.0,
false,
);
});
let get_state = create_action(|_| async {
let state = sp::get_current_state().await.unwrap();
log!("{:#?}", state);
});
let activate_player = create_action(|_| async {
sp::activate_element().await
});
view! {
<h1>"Welcome to Leptos"</h1>
<button on:click=move |_| activate_player.dispatch(())>
"activate player"
</button>
{
move || match activate_player.value().get() {
Some(Ok(_)) => {
view! {
<button on:click=move |_| get_state.dispatch(())>
"log state in console"
</button>
<p>"Current song: " {current_song_name}</p>
}.into_view()
}
Some(Err(e)) => {
view! {
<p>"Error activating player: " {e}</p>
}.into_view()
}
None => {
view! {
<p>"Activating player..."</p>
}.into_view()
}
}
}
}
}