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Create navigation_and_control_system.cpp
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#include <iostream> | ||
#include <vector> | ||
#include <cmath> | ||
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class NavigationAndControlSystem { | ||
public: | ||
NavigationAndControlSystem(Vehicle* vehicle, const std::vector<Waypoint>& waypoints) | ||
: vehicle_(vehicle), waypoints_(waypoints) {} | ||
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void navigate() { | ||
// Calculate current position and velocity | ||
Vector3 currentPosition = vehicle_->getPosition(); | ||
Vector3 currentVelocity = vehicle_->getVelocity(); | ||
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// Calculate desired position and velocity | ||
Vector3 desiredPosition = waypoints_[currentWaypointIndex_].position; | ||
Vector3 desiredVelocity = waypoints_[currentWaypointIndex_].velocity; | ||
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// Calculate navigation error | ||
Vector3 navigationError = desiredPosition - currentPosition; | ||
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// Calculate control inputs | ||
Vector3 controlInputs = calculateControlInputs(navigationError, currentVelocity, desiredVelocity); | ||
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// Apply control inputs | ||
vehicle_->applyControlInputs(controlInputs); | ||
} | ||
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private: | ||
Vehicle* vehicle_; | ||
std::vector<Waypoint> waypoints_; | ||
int currentWaypointIndex_; | ||
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Vector3 calculateControlInputs(const Vector3& navigationError, const Vector3& currentVelocity, const Vector3& desiredVelocity) { | ||
// Calculate PID gains | ||
double kp = 1.0; | ||
double ki = 0.1; | ||
double kd = 0.5; | ||
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// Calculate control inputs | ||
Vector3 controlInputs; | ||
controlInputs.x = kp * navigationError.x + ki * navigationError.x * dt + kd * (desiredVelocity.x - currentVelocity.x); | ||
controlInputs.y = kp * navigationError.y + ki * navigationError.y * dt + kd * (desiredVelocity.y - currentVelocity.y); | ||
controlInputs.z = kp * navigationError.z + ki * navigationError.z * dt + kd * (desiredVelocity.z - currentVelocity.z); | ||
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return controlInputs; | ||
} | ||
}; |