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# Emotecraft Wiki | ||
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## Creating Emotes With Blender | ||
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**This requires basic knowledge of how to move and rotate blender object as well as use keyframes in blender.** For help with this see [this](https://docs.blender.org/manual/en/latest/scene_layout/object/editing/transform/introduction.html) and [this](https://docs.blender.org/manual/en/latest/animation/keyframes/introduction.html) | ||
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To start you are going to need [Blender](https://www.blender.org/download/). | ||
If you need help installing it see [this](https://docs.blender.org/manual/en/latest/getting_started/installing/index.html) | ||
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Then you are going to need the blender model, either with or without bend support. You can get it [here](./downloads#tool-downloads) | ||
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Once you have blender installed open the model. You should be greeted with a readme, make sure to read it.\ | ||
To get started switch to the animation tab. You can move and rotate any of the joints how you want and add keyframes. | ||
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When you are done switch to the export tab. Here you will see a script with a few variables you can edit. You can change the emoteName, emoteDescription, and author to whatever you want. If you want the emote to loop you can set loop to true and set the return tick to the tick you would like it to loop on\ | ||
When you are done click the play/run button. This will generate an emote.json in the same place as the blend file. | ||
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Next see [Installing Custom Emotes](./install-emotes) to install the emote you created. |
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