What's Changed
- Added player and physics by @Keallar in #1
- B2Sprite now initable with Sprite. TIleMapAdded. by @zezzeebka in #2
- Range attack by @Keallar in #32
- Enemy factory, hp and hp label + some new ContactListener by @Keallar in #35
- Player Hp and first Ui by @Keallar in #40
- UI hp depends from player hp(2) by @Keallar in #41
- Fix bug with deleting objects (enemies and bullets) by @Keallar in #42
- IBullet & camera by @Legida in #47
- Strategy for enemy (type and behaviour of enemies) by @Keallar in #60
- T iled ma class by @zezzeebka in #59
- bulletFactrory refactoring by @Legida in #70
- Test new jump for player and added imgui by @Keallar in #72
- First it of behaviour and type of enemies by @Keallar in #75
- T iled ma class by @zezzeebka in #76
- More UI by @akmanovaliza in #78
- Fix double jump and update hierarchies of files by @Keallar in #79
- Hook by @Legida in #83
- Task #29 by @akmanovaliza in #84
- Idle and attack animation for player (Tur) by @Keallar in #89
- Task #50 by @akmanovaliza in #87
- Bullet fix by @Legida in #90
- melee attack by @Legida in #91
- Impulse by @Legida in #94
- New animations by @Keallar in #96
- Tilemap update by @zezzeebka in #95
- Fps will be fine!!! by @Legida in #97
- Test bullet bug by @Legida in #98
- ice bullet & fire bullet by @Legida in #99
- Anti ray cast by @zezzeebka in #100
- Refactoring enemy types by @Keallar in #102
- New animation for player and json system by @Keallar in #104
- Fix enemy animation init by @Keallar in #105
- Json bullets by @Legida in #106
- Agressive behaviour for Flying enemy by @Keallar in #107
- fix move by @Legida in #111
- Level design by @zezzeebka in #112
- Spikes ready by @zezzeebka in #113
- Fix move anim state after falling by @Keallar in #114
- Invisible layer by @zezzeebka in #116
- first iteration by @Legida in #115
- Some branch by @zezzeebka in #117
- save by @Legida in #118
- New death trigger and person size reformation by @zezzeebka in #119
- All enemies are created by @Keallar in #120
- Added background by @Keallar in #121
- More UI by @Legida in #122
- restart added by @Legida in #123
- Refactoring enemies by @Keallar in #124
- Added step sound by @Keallar in #125
- Menu by @Legida in #126
- Bg by @zezzeebka in #128
- Fix Aboba enemy by @Keallar in #129
- Refactoring behaviour by @Keallar in #130
- hook on right mouse button + new impulse & jump by @Legida in #131
- Enemy spawn by @zezzeebka in #133
- Hook new2 by @Legida in #132
- Aboba enemy by @Keallar in #134
- Changes behaviour of simple enemy and added deathless player by @Keallar in #135
- Damage by @Legida in #136
- Added attack anim by @Keallar in #137
- added win screen & boss some fix by @Legida in #139
- message at start by @zezzeebka in #140
New Contributors
- @Keallar made their first contribution in #1
- @zezzeebka made their first contribution in #2
- @Legida made their first contribution in #47
- @akmanovaliza made their first contribution in #78
Full Changelog: https://github.com/Keallar/Ragnarok/commits/v0.1