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This repository has been archived by the owner on May 10, 2019. It is now read-only.

Releases: Kenzzer/Slender-Fortress-New-Versions

sf1.0.1

27 Jan 13:21
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Update README.md

Slender Fortress 1.0.0

07 Jun 17:29
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Changelog:

  • Fixed invalid boss index.
  • Fixed some of the lags caused by the new pathing system.
  • Fixed an issue where BLU medics could have a high uber rate in pvp.
  • Fixed backstab icon on death messages.
  • Added pathing support for map's teleporters(trigger_teleport).
  • Added a cooldown on !slghost command, in order to prevent a server crash.
  • Added the festive ubersaw to the taunt weps list.
  • Added a new cfg key "ignore_nav_prefer" to dissallow npcs from spawning on areas under a func_nav_prefer entity.
  • Added a fail timer to force a winner if the round didn't end after the timer ran out.
  • Added 2 new special rounds.
  • Reworked special round code.
  • !slghost can no longer be used while charging, taunting or ridding a bumper car.
  • BLU players are now able to see their death messages. (Note: suicide messages won't be displayed).
  • Resized players that enter the pvp arena will have their size reset.
  • Players stuck by the pvp resize code will now be killed.

Note: The lastest version from sourcepawn navmesh is required.

Slender Fortress 0.3.2c

06 May 14:39
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Changelog:

  • Improved boss path creation.
  • Bosses can no longer use unfair shortcuts to get players (unless it's required).
  • Fixed boss pathing issues with stairs (almost completly, a bug can still happen).

Note: The lastest version from Sourcepawn Navmesh is required.

Slender Fortress 0.3.2B [Raid Mode Update!]

09 Apr 14:01
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Changelog:

  • Medics have now a increased uber rate during grace period on raid maps.

Slender Fortress 0.3.2 [Raid Mode Update!]

09 Apr 14:02
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Changelog:

  • Added a new entity sf2_raid_map (info_target).
  • Added a new cvar sf2_israidmap.
  • NPCs are now always attacking the players on raid maps (no idle state ect).
  • The pvp trigger is no longer required in raid maps in order to make reds have their weapons.
  • A npc can now drop an entity that can trigger a relay/open a door in the map via 2 cfg keys.
    Ex: ("keydrop_enabled" "1"
    "key_trigger" "escape_portal");
  • Players can now make rocket jumps as red on raid maps.
  • Added 4 new special rounds:
    | Last Resort
    | Escape tickets
    | Suprise
    | Special round Revolution

Note: A new model is required download.

This is a major update, some feedbacks would be appreciated.

Slender Fortress 0.3.1

27 Mar 19:41
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Changelog:

  • Fixed an issue where proxies could spawn in pvp area.
  • Fixed a bug where proxies couldn't damage the boss.
  • Fixed an issue where clients were having "jelly" movements while walking through the boss's hitbox(See note).
  • Improved anti-block door code.
  • Removed teleport attribute on the eurekka effect to prevent any future exploits.
  • The spawn game event is now called for sub plugins when a ghost/proxy spawns.
  • Added a new nav tag (dont_hide) for map makers in order to prevent exit camping.
  • Added a boss healthbar (experimental I'm planning to change how it works soon so don't start any projects on).
  • Added an unfinished experimental code to make boss's movements smoother(currently disabled).
  • ProcessClientVisibilty is only now called ~10 times/sec in order to remove server lags when there's a lot of players in red.
  • Bosses can no longer jump on nav mesh with the tag no jump.

Note: You have to install Send Proxy Manager if you want to fix jelly movements. Read the wiki for more info.