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Releases: Kenzzer/Slender-Fortress-New-Versions
Releases · Kenzzer/Slender-Fortress-New-Versions
sf1.0.1
Slender Fortress 1.0.0
Changelog:
- Fixed invalid boss index.
- Fixed some of the lags caused by the new pathing system.
- Fixed an issue where BLU medics could have a high uber rate in pvp.
- Fixed backstab icon on death messages.
- Added pathing support for map's teleporters(trigger_teleport).
- Added a cooldown on !slghost command, in order to prevent a server crash.
- Added the festive ubersaw to the taunt weps list.
- Added a new cfg key "ignore_nav_prefer" to dissallow npcs from spawning on areas under a func_nav_prefer entity.
- Added a fail timer to force a winner if the round didn't end after the timer ran out.
- Added 2 new special rounds.
- Reworked special round code.
- !slghost can no longer be used while charging, taunting or ridding a bumper car.
- BLU players are now able to see their death messages. (Note: suicide messages won't be displayed).
- Resized players that enter the pvp arena will have their size reset.
- Players stuck by the pvp resize code will now be killed.
Note: The lastest version from sourcepawn navmesh is required.
Slender Fortress 0.3.2c
Changelog:
- Improved boss path creation.
- Bosses can no longer use unfair shortcuts to get players (unless it's required).
- Fixed boss pathing issues with stairs (almost completly, a bug can still happen).
Note: The lastest version from Sourcepawn Navmesh is required.
Slender Fortress 0.3.2B [Raid Mode Update!]
Changelog:
- Medics have now a increased uber rate during grace period on raid maps.
Slender Fortress 0.3.2 [Raid Mode Update!]
Changelog:
- Added a new entity sf2_raid_map (info_target).
- Added a new cvar sf2_israidmap.
- NPCs are now always attacking the players on raid maps (no idle state ect).
- The pvp trigger is no longer required in raid maps in order to make reds have their weapons.
- A npc can now drop an entity that can trigger a relay/open a door in the map via 2 cfg keys.
Ex: ("keydrop_enabled" "1"
"key_trigger" "escape_portal"); - Players can now make rocket jumps as red on raid maps.
- Added 4 new special rounds:
| Last Resort
| Escape tickets
| Suprise
| Special round Revolution
Note: A new model is required download.
This is a major update, some feedbacks would be appreciated.
Slender Fortress 0.3.1
Changelog:
- Fixed an issue where proxies could spawn in pvp area.
- Fixed a bug where proxies couldn't damage the boss.
- Fixed an issue where clients were having "jelly" movements while walking through the boss's hitbox(See note).
- Improved anti-block door code.
- Removed teleport attribute on the eurekka effect to prevent any future exploits.
- The spawn game event is now called for sub plugins when a ghost/proxy spawns.
- Added a new nav tag (dont_hide) for map makers in order to prevent exit camping.
- Added a boss healthbar (experimental I'm planning to change how it works soon so don't start any projects on).
- Added an unfinished experimental code to make boss's movements smoother(currently disabled).
- ProcessClientVisibilty is only now called ~10 times/sec in order to remove server lags when there's a lot of players in red.
- Bosses can no longer jump on nav mesh with the tag no jump.
Note: You have to install Send Proxy Manager if you want to fix jelly movements. Read the wiki for more info.