npm run dev
npm run build
+ npm run deploy
- Vehicle Control
- w/a/s/d: movement
- space: brake
- Camera Control
- up/down: zoom in/out
changelog in 12/31:
updated 12/31 23:11
use ground texture
updated 12/31 22:47
add patrol police car
updated 12/31 22:08
framework update: player class
add game over detection
updated 12/31 X
update bottom informtaion bar
add a distance remainder embedded in the road
updated 12/31 20:19
use a 3d model to render aggressive cars
updated 12/31 20:04
framework update: car config
add dummyLaneAI, which try to keep a car in the middle of the closest lane in a simple way
generate trucks, and use a truck 3d model to render them
updated 12/31 17:25
framework update: CANNON material
generate fences between lanes
make fences cast shdows
updated 12/31 15:29
framework update: write obstacle generator as a updatable class
optimize: obstacles are created at initial, their positions are changed during updating
obstacles are generated in the center of the lane
updated 12/31 14:41
road texture adapts the number of lanes (in Setting)
updated 12/31 14:37
framework update: never use scene/world directly in Car or other custom class
aggressive AI car can keep a maximum distance (in Setting) from player
updated 12/31 06:14
drive force is divided by speed to avoid infinitely fast car
npc cars respawn if lagging behind too much