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An attempt to create nonogram-like game with adaptivity for different devices.

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KhamliukElena/japan

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japan

I got an ispiration for this project from Nonogram.com ( https://play.google.com/store/apps/details?id=com.easybrain.nonogram&hl=ru&gl=US ). I thought it's an interesting task to implement and gain some practical skills. The idea is the same with some minor corrections. I plan to add ? sign in addition to square and x signs to mark cells, which require further investigation. Due to attempt in adaptivity I plan to add a switch to replace right mouse button click for mobile devices.]

What's more planned for implementation:

  1. Add check if a cell of a game field has already been visited not to process it several times (done 17.02);
  2. Switch for different types of clicks and add it into cell check procession (done 17.02);
  3. Add processing of incorrect clicks;
  4. Add reading level information from a .json file instead of hardcoding;
  5. Add "levels" wiget to be able to switch between levels;
  6. Think about level information transmition and reading: should component "Field" process it? Consider vuex for data exchange;
  7. Validate information about level in component "Field";
  8. Add a modal window for victory indication.

I will update this readme when these features are implemented.

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An attempt to create nonogram-like game with adaptivity for different devices.

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