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iOS: Support storage images in Metal argument buffers.
On iOS GPUs with Tier1 argument buffer support, Metal does not support writable textures in argument buffers. MoltenVK and SPIRV-Cross were addressing this differently. - Set CompilerMSL::Options::ArgumentBuffersTier to align behaviour between MoltenVK and SPIRV-Cross. - On iOS Tier1 GPUs, if a descriptor set contains a storage image, don't use a Metal argument buffer for that descriptor set.
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