Aftermath is a GPU Debugging utility created by NVIDIA with NSight integration. It currently supports Vulkan and D3D12. This library is a Java library intended to be used within a LWJGL project as a way to debug GPU crashes when using Vulkan. While this can be used outside a LWJGL project, it uses some LWJGL api, and the core module will need to be included.
Add maven { url = "https://maven.oroarmor.com" }
to the maven section of your build.gradle
file.
Add implementation "org.blaze4d:aftermath:${aftermath_version}
to the dependencies section of your build.gradle
file.
If using the Kotlin DSL, implementation("org.blaze4d:aftermath:${aftermath_version})
to the dependencies section of your build.gradle.kts
file will work.
- Clone the repository (https://github.com/Blaze4D-MC/Aftermath.git)
- Run
gradlew build
in the project folder.
- Clone the Repository
- Add the features
- Create a pull request with a detailed description
- Open IntelliJ IDEA
- Press Open
- Choose the
build.gradle.kts
file and open it as a project