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docs(examples): Add VTK polydata file viewer #17

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119 changes: 119 additions & 0 deletions examples/vtk/file_viewer.py
Original file line number Diff line number Diff line change
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from trame.app import get_server
from trame.ui.html import DivLayout
from trame.widgets import html, client
from trame_vtklocal.widgets import vtklocal
from trame.decorators import TrameApp, trigger

from vtkmodules.vtkIOXML import vtkXMLPolyDataReader
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor,
)

# Required for vtk factory
import vtkmodules.vtkRenderingOpenGL2 # noqa
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleSwitch # noqa

CLIENT_TYPE = "vue3"

# -----------------------------------------------------------------------------
# VTK pipeline
# -----------------------------------------------------------------------------


def create_vtk_pipeline(file_name):
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)

renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderWindowInteractor.GetInteractorStyle().SetCurrentStyleToTrackballCamera()

reader = vtkXMLPolyDataReader(file_name=file_name)

mapper = vtkPolyDataMapper(scalar_visibility=False)
mapper.SetInputConnection(reader.GetOutputPort())

actor = vtkActor()
actor.SetMapper(mapper)

renderer.AddActor(actor)
renderer.SetBackground(0.1, 0.2, 0.4)
renderer.ResetCamera()

return renderWindow


# -----------------------------------------------------------------------------
# GUI
# -----------------------------------------------------------------------------


@TrameApp()
class DemoApp:
def __init__(self, server=None):
self.server = get_server(server, client_type=CLIENT_TYPE)
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self.server.cli.add_argument("-f", "--filename", required=True)
args, _ = self.server.cli.parse_known_args()
file_name = args.filename

self.render_window = create_vtk_pipeline(file_name)
self.server.state.update(dict(mem_blob=0, mem_vtk=0))
self.html_view = None
self.ui = self._ui()
# print(self.ui)

@trigger("export")
def export(self, format):
return self.html_view.export(format)

def reset_camera(self):
self.html_view.reset_camera()

def _ui(self):
with DivLayout(self.server) as layout:
client.Style("body { margin: 0; }")
with html.Div(
style="position: absolute; left: 0; top: 0; width: 100vw; height: 100vh;"
):
self.html_view = vtklocal.LocalView(
self.render_window,
throttle_rate=20,
cache_size=("cache", 0),
memory_vtk="mem_vtk = $event",
memory_arrays="mem_blob = $event",
)
html.Div(
"Scene: {{ (mem_vtk / 1024).toFixed(1) }}KB - Arrays: {{ (mem_blob / 1024).toFixed(1) }}KB - cache: {{ (cache/1024).toFixed(1) }}KB ",
style="position: absolute; top: 1rem; left: 1rem; z-index: 10; background: white; padding: 1rem; border-radius: 1rem;",
)
html.Button(
"Export json",
click="utils.download('scene-wasm.json', trigger('export', ['json']), 'application/octet-stream')",
style="position: absolute; top: 3rem; right: 1rem; z-index: 10;",
)
html.Button(
"Export zip",
click="utils.download('scene-wasm.zip', trigger('export', ['zip']), 'application/octet-stream')",
style="position: absolute; top: 3rem; right: 7rem; z-index: 10;",
)
html.Button(
"Reset Camera",
click=self.reset_camera,
style="position: absolute; top: 3rem; right: 14rem; z-index: 10;",
)

return layout


# -----------------------------------------------------------------------------
# Main
# -----------------------------------------------------------------------------

if __name__ == "__main__":
app = DemoApp()
app.server.start()
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