test: VFX source-inspection contracts + Star Wars vanilla bundle cleanup#49
test: VFX source-inspection contracts + Star Wars vanilla bundle cleanup#49KooshaPari merged 5 commits intomainfrom
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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request significantly improves the project's stability and maintainability by overhauling the VFX testing infrastructure and cleaning up legacy assets in the Star Wars mod. The refactored VFX tests now validate core contracts directly from source, making them more robust and efficient. Concurrently, the removal of placeholder asset bundles from the Star Wars mod ensures a cleaner and more accurate representation of in-game models. Additionally, critical security vulnerabilities have been patched, and several other fixes and enhancements have been integrated. Highlights
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Code Review
This pull request refactors the VFX integration tests to a source-inspection model to remove runtime dependencies and cleans up placeholder bundles in the Star Wars pack. While the cleanup is good, I have two points of feedback. First, there's a duplicated section in the CHANGELOG.md that should be removed for clarity. Second, and more importantly, the new testing strategy for VFX, while meeting its goal of removing runtime dependencies, significantly reduces test quality and maintainability by relying on brittle string matching of source code. I've left a detailed comment suggesting a more robust unit testing approach that would still avoid runtime dependencies.
Release highlights: - fix(security): SixLabors.ImageSharp 3.0.2→3.1.11 (7 CVEs) - fix(ui): DebugPanel/ModMenuPanel alpha flicker on Show() - fix(sdk): RegisterItems<T> no longer swallows registration failures - test: LODCalculationTests + VFXPoolLogicTests; Phase 3A/3B expansions - chore: all 17 lock files synced; pack ID + integration test fixes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Primitive placeholder bundles (<50KB capsule/cube/sphere geometry) deleted. ContentLoader skips missing bundles → units use vanilla game appearance. 8 units keep real 3D models: Republic: clone trooper, clone heavy, clone medic CIS: B1 droid, B2 droid, commando droid, sniper droid, clone barracks Remaining 42 entries fall back to vanilla until PRO Sketchfab token downloads the queued UIDs from asset_pipeline.yaml v0_9_0_future. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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