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@Thorbane Thorbane commented Jul 7, 2016

Really simple fix, also first real pull request!

Thorbane and others added 30 commits July 6, 2016 21:39
Altered Incendiary IED recipe to use an incendiary 81mm mortal shell, instead of a 81mm High-Explosive shell.
Inconsistency between material requirements and ingredient filters made molotovs impossible to craft.
Melee damage is still off, but at least projectile damage is working as
intended
Partial fix for mechanoid armor
Add new molotov's animation
Mortars can target any location
Some other changes.
Fix errors with mods that add plants; added armor to Tortoises
Probably a more elegant way to do it, but it works.
Casings no longer require another class.
- Inventory items can now be both part of ammoListCached and one of the
weaponListCached
- Grenades drop pin "casings"
- The casing code was refactored: ThingDef_CaseLeaver, BulletCR stuff
was moved to ProjectilePropertiesCR, VerbPropertiesCR, Verb_ShootCR
- isShotgunShellDropper, isBigGunDropper were removed, all those
properties are now handled in ProjectilePropertiesCR
- Mote_GrenadePin was added
Casing refactor, Weapons can be ammo
skyarkhangel and others added 30 commits January 7, 2017 22:24
Added mild fragmentation effect to RPGs
Rebalance RPG, mortar, and cannon shells
Move ammo and projectile bases into their own file
Temp. fix bean bug ammo
Organs are more likely to be hit, and bleed more. (as in previous CR
versions)
Insects now have working armor
Megaspider armor increased, because it had less armor than a megascarab
Turtles now have working armor
- work for pawn with null loadout.
Advanced AI for AI pawns
- Now all humanlike pawns can find weapons, ammo for them, checking their inventory for overload, find and equip apparel if needed.
Balance pass on humans and animals
Also temporarily remove stock "pick up meal" behavior, we need a way to
assign generic meals to a loadout.
Fix issue with handling and berries.
These two methods allow to GetLoadoutId and SetLoadoutById using Reflection. These way, any mod can Get and Set pawn's loadouts without requiring to reference a Loadout class.
Allow Set and Get Pawn Loadout via its UniqueID
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7 participants