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Releases: Kyjor/JulGame.jl

v0.1.0

29 Oct 12:35
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A lot has changed since the last release over a year ago. The biggest hurdle was getting a working editor using the SDL Renderer backend. There wasn't one available, but I wrote one: https://github.com/Kyjor/ImGuiSDLBackend.jl

What's Changed

  • Fixed issue with physics timing by @Kyjor in #23
  • Animation/Animator docs and function updates by @Kyjor in #24
  • [131] Fixing editor bugs by @Kyjor in #25
  • [135] Fix textbox in editor by @Kyjor in #26
  • [39] Adding sprite layering by @Kyjor in #28
  • [136] Platformer Collider by @Kyjor in #29
  • Fixing colliders and rigidbodies not being deleted when destroyed by @Kyjor in #30
  • Update script update and rendering order by @Kyjor in #31
  • Add SDL function wrapper and update font loading by @Kyjor in #32
  • [142] Sprite UI element by @Kyjor in #33
  • [29] Scene switching in game mode by @Kyjor in #34
  • Vector structures refactorization by @achengli in #36
  • Fixed a few issues and added a test project to be used for profiling by @Kyjor in #37
  • refactoring Math/Lerp.jl switching Number type to Real by @achengli in #38
  • Feature/158 refactor component creation to use structs as dtos by @Kyjor in #40
  • Optimize collision checking and debug drawing by @Kyjor in #42
  • Added text back to screen button, fixed pathing, and added test by @Kyjor in #43
  • Added pixel per unit support. By default, sprites will not use it by @Kyjor in #44
  • Scene switching in editor by @Kyjor in #50
  • Add SDL backend for editor by @Kyjor in #51
  • add concrete types to main struct by @mrufsvold in #52
  • Clean Up Imports by @mrufsvold in #55
  • Using platformer to increase test coverage by @Kyjor in #56
  • Creating game "window" for SDL editor renderer by @Kyjor in #53
  • Refactor/deanonymize-get-prop-funcs by @mrufsvold in #57
  • Refactor/dispatch-component-functions by @mrufsvold in #59
  • Refactor/move call sites to functional by @mrufsvold in #60
  • Feature/sdl editor by @Kyjor in #58
  • Feature/using sdl gfx by @Kyjor in #62
  • Continued updates to new SDL Renderer-Based Editor by @Kyjor in #61
  • Feature/sdl editor continued updates by @Kyjor in #64
  • Update editor to allow textbox editing by @Kyjor in #65
  • We can load fonts in the editor now by @Kyjor in #66
  • Updates to textbox in editor by @Kyjor in #67
  • Create screen buttons in the editor by @Kyjor in #68
  • Added ability to change font size by @Kyjor in #69
  • Feature/main refactor by @Kyjor in #70
  • Display errors again in editor. Added save scene backup when crashing by @Kyjor in #71
  • Remove get props, add more tests by @Kyjor in #72
  • Feature/sprite crop by @Kyjor in #73
  • Adding parenting in the editor with multi-select by @Kyjor in #74
  • Improved scene view for the editor by @Kyjor in #75
  • Reverted collision code change and updated function names by @Kyjor in #76
  • Improved usability of editor by @Kyjor in #77
  • Feature/duplication brush by @Kyjor in #78
  • 0.1.0 Features and bug fixes by @Kyjor in #79
  • 0.1.0 Bugfixes by @Kyjor in #80
  • Improve collisions and rigidbody by @Kyjor in #81
  • Add editor tooltips by @Kyjor in #83
  • Bugfix/inactive handling by @Kyjor in #84

New Contributors

Full Changelog: v0.1.0-alpha...0.1.0

JulGame Editor v0.1.0 alpha

19 Dec 01:13
d48c066
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Pre-release

It's been a while since I released an editor build. This is cut from the latest build of the main branch. The play button is not working.

UPDATE (12/20)

A new build with an updated batch script allows the play button to work.

UPDATE (12/22)

New build with ALOT of bug fixes

UPDATE (12/23)

Fixed issue with adding a textbox. Hopefully this is the last update for this release

JulGame Editor v0.0.2

19 Jul 01:48
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JulGame Editor v0.0.2 Pre-release
Pre-release

This release allows you to run your project from the editor with the "Play" button.

julGame v0.0.1-alpha

21 Jun 04:25
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julGame v0.0.1-alpha Pre-release
Pre-release

The editor is here! Users can visually edit their scenes.