A look at character data from D&D Beyond
During a development update video on August 29th 2018 the following graphic was shown. It shows the popularity of the race and class combinations for the 20 most popular races.
I wanted to use this data and see which combinations appeared more or less often than expected based on the popularity of its component race and class. To do this I calculated what the mathematically expected popularity of each combination would be by multiplying the popularity of the component race and class. For example, if 20% of all characters were human, and 10% of all characters were fighters, you would mathematically expect 20% * 10% = 2% of all characters to be human fighters. I then compared the observed popularity to the expected popularity and expressed it as a percent of expected. This was the result:
The highest and lowest scoring combinations were:
Table: 10 Highest Combinations
Race | Class | Percent | |
---|---|---|---|
1 | Firbolg | Druid | 582 |
2 | Goliath | Barbarian | 452 |
3 | Half-Orc | Barbarian | 376 |
4 | Gnome | Wizard | 332 |
5 | Tortle | Monk | 281 |
6 | Tiefling | Warlock | 270 |
7 | Aarakocra | Monk | 267 |
8 | Kenku | Rogue | 264 |
9 | Dwarf | Cleric | 258 |
10 | Aasimar | Paladin | 253 |
Table: 10 Lowest Combinations
Race | Class | Percent | |
---|---|---|---|
240 | Changling | Barbarian | 23 |
239 | Kenku | Barbarian | 24 |
238 | Half-Elf | Barbarian | 24 |
237 | Kenku | Paladin | 25 |
236 | Lizardfolk | Bard | 28 |
235 | Elf | Barbarian | 29 |
234 | Firbolg | Rogue | 30 |
233 | Tortle | Rogue | 31 |
232 | Goliath | Rogue | 32 |
231 | Goliath | Wizard | 33 |