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World map projections are tricky. I want to make an accurate world map that makes minimal sacrifices in terms of distorting form, area, distance and direction... by only loading a small circular part of the globe's surface at any given time. EDIT: Using Unity Instead...

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LJmartin94/Unity_WorldMap

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World map projections are tricky. I want to make an accurate world map that makes minimal sacrifices in terms of distorting form, area, distance and direction... by only loading a small circular part of the globe's surface at any given time. EDIT: Using Unity Instead...

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