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test: fatui pyro agent
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zyr17 committed Sep 5, 2023
1 parent fc9b23f commit 08ac11e
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151 changes: 151 additions & 0 deletions tests/server/charactors/pyro/test_dead_agent.py
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from agents.interaction_agent import InteractionAgent
from server.match import Match, MatchState
from server.deck import Deck
from tests.utils_for_test import (
check_hp, get_random_state, get_test_id_from_command, make_respond,
set_16_omni
)


def test_dead_agent():
cmd_records = [
[
"sw_card",
"choose 0",
"TEST 2 p0 2 3 p1 2 3",
"skill 0 0 1 2",
"TEST 2 p0 0 3 p1 2 1",
"TEST 3 p0c0 pyro",
"card 0 0 0 1 2",
"skill 1 0 1 2",
"TEST 1 7 10 10 10 9 8 10 10",
"skill 2 0 1 2",
"sw_char 1 0",
"TEST 1 7 9 10 10 4 8 10 10",
"TEST 3 p1c1 pyro",
"skill 1 0 1 2",
"end",
"end"
],
[
"sw_card",
"choose 1",
"TEST 2 p0 1 3 p1 2 2",
"TEST 1 10 10 10 10 10 8 10 10",
"skill 0 0 1 2",
"TEST 1 8 10 10 10 10 8 10 10",
"TEST 2 p0 3 3 p1 2 0",
"sw_char 0 0",
"TEST 1 8 10 10 10 9 8 10 10",
"skill 1 0 1 2",
"TEST 1 7 10 10 10 4 8 10 10",
"sw_char 1 0",
"skill 0 0 1 2",
"sw_char 2 0",
"skill 1 0 1 2",
"sw_char 3 0",
"end",
"skill 1 0 1 2",
"TEST 1 7 6 10 10 4 6 10 10",
"end"
]
]
agent_0 = InteractionAgent(
player_idx = 0,
verbose_level = 0,
commands = cmd_records[0],
only_use_command = True
)
agent_1 = InteractionAgent(
player_idx = 1,
verbose_level = 0,
commands = cmd_records[1],
only_use_command = True
)
# initialize match. It is recommended to use default random state to make
# replay unchanged.
match = Match(random_state = get_random_state())
# deck information
deck = Deck.from_str(
'''
charactor:Fatui Pyro Agent*2
charactor:Nahida
charactor:Fischl
Paid in Full*30
'''
)
match.set_deck([deck, deck])
match.config.max_same_card_number = None
match.config.charactor_number = None
match.config.card_number = None
# check whether random_first_player is enabled.
match.config.random_first_player = False
# check whether in rich mode (16 omni each round)
set_16_omni(match)
match.start()
# equip talent initially for agent c1
for table in match.player_tables:
charactor = table.charactors[1]
assert charactor.name == 'Fatui Pyro Agent'
from server.charactor.pyro.fatui_pyro_agent import PaidinFull
from server.consts import ObjectPositionType
from server.struct import ObjectPosition
charactor.talent = PaidinFull(name = 'Paid in Full')
charactor.talent.position = ObjectPosition(
player_idx = charactor.position.player_idx,
charactor_idx = charactor.position.charactor_idx,
area = ObjectPositionType.CHARACTOR,
id = charactor.talent.id
)
match.step()

while True:
if match.need_respond(0):
agent = agent_0
elif match.need_respond(1):
agent = agent_1
else:
raise AssertionError('No need respond.')
# do tests
while True:
cmd = agent.commands[0]
test_id = get_test_id_from_command(agent)
if test_id == 0:
# id 0 means current command is not a test command.
break
elif test_id == 1:
# a sample of HP check based on the command string.
hps = cmd.strip().split(' ')[2:]
hps = [int(x) for x in hps]
hps = [hps[:4], hps[4:]]
check_hp(match, hps)
elif test_id == 2:
cmd = cmd.strip().split(' ')[3:]
cmd = cmd[:2] + cmd[3:]
data = [int(x) for x in cmd]
data = [data[:2], data[2:]]
for table, d in zip(match.player_tables, data):
for c, u in zip(table.charactors, d):
if u == 0:
assert len(c.status) == 0
continue
assert c.status[0].usage == u
elif test_id == 3:
cmd = cmd.strip().split(' ')[2]
pid = int(cmd[1])
cid = int(cmd[3])
assert match.player_tables[pid].charactors[
cid].element_application == ['PYRO']
else:
raise AssertionError(f'Unknown test id {test_id}')
# respond
make_respond(agent, match)
if len(agent_1.commands) == 0 and len(agent_0.commands) == 0:
break

# simulate ends, check final state
assert match.state != MatchState.ERROR


if __name__ == '__main__':
test_dead_agent()

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