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from agents.interaction_agent import InteractionAgent | ||
from server.match import Match, MatchState | ||
from server.deck import Deck | ||
from tests.utils_for_test import ( | ||
check_hp, get_random_state, get_test_id_from_command, make_respond, | ||
set_16_omni | ||
) | ||
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def test_dead_agent(): | ||
cmd_records = [ | ||
[ | ||
"sw_card", | ||
"choose 0", | ||
"TEST 2 p0 2 3 p1 2 3", | ||
"skill 0 0 1 2", | ||
"TEST 2 p0 0 3 p1 2 1", | ||
"TEST 3 p0c0 pyro", | ||
"card 0 0 0 1 2", | ||
"skill 1 0 1 2", | ||
"TEST 1 7 10 10 10 9 8 10 10", | ||
"skill 2 0 1 2", | ||
"sw_char 1 0", | ||
"TEST 1 7 9 10 10 4 8 10 10", | ||
"TEST 3 p1c1 pyro", | ||
"skill 1 0 1 2", | ||
"end", | ||
"end" | ||
], | ||
[ | ||
"sw_card", | ||
"choose 1", | ||
"TEST 2 p0 1 3 p1 2 2", | ||
"TEST 1 10 10 10 10 10 8 10 10", | ||
"skill 0 0 1 2", | ||
"TEST 1 8 10 10 10 10 8 10 10", | ||
"TEST 2 p0 3 3 p1 2 0", | ||
"sw_char 0 0", | ||
"TEST 1 8 10 10 10 9 8 10 10", | ||
"skill 1 0 1 2", | ||
"TEST 1 7 10 10 10 4 8 10 10", | ||
"sw_char 1 0", | ||
"skill 0 0 1 2", | ||
"sw_char 2 0", | ||
"skill 1 0 1 2", | ||
"sw_char 3 0", | ||
"end", | ||
"skill 1 0 1 2", | ||
"TEST 1 7 6 10 10 4 6 10 10", | ||
"end" | ||
] | ||
] | ||
agent_0 = InteractionAgent( | ||
player_idx = 0, | ||
verbose_level = 0, | ||
commands = cmd_records[0], | ||
only_use_command = True | ||
) | ||
agent_1 = InteractionAgent( | ||
player_idx = 1, | ||
verbose_level = 0, | ||
commands = cmd_records[1], | ||
only_use_command = True | ||
) | ||
# initialize match. It is recommended to use default random state to make | ||
# replay unchanged. | ||
match = Match(random_state = get_random_state()) | ||
# deck information | ||
deck = Deck.from_str( | ||
''' | ||
charactor:Fatui Pyro Agent*2 | ||
charactor:Nahida | ||
charactor:Fischl | ||
Paid in Full*30 | ||
''' | ||
) | ||
match.set_deck([deck, deck]) | ||
match.config.max_same_card_number = None | ||
match.config.charactor_number = None | ||
match.config.card_number = None | ||
# check whether random_first_player is enabled. | ||
match.config.random_first_player = False | ||
# check whether in rich mode (16 omni each round) | ||
set_16_omni(match) | ||
match.start() | ||
# equip talent initially for agent c1 | ||
for table in match.player_tables: | ||
charactor = table.charactors[1] | ||
assert charactor.name == 'Fatui Pyro Agent' | ||
from server.charactor.pyro.fatui_pyro_agent import PaidinFull | ||
from server.consts import ObjectPositionType | ||
from server.struct import ObjectPosition | ||
charactor.talent = PaidinFull(name = 'Paid in Full') | ||
charactor.talent.position = ObjectPosition( | ||
player_idx = charactor.position.player_idx, | ||
charactor_idx = charactor.position.charactor_idx, | ||
area = ObjectPositionType.CHARACTOR, | ||
id = charactor.talent.id | ||
) | ||
match.step() | ||
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while True: | ||
if match.need_respond(0): | ||
agent = agent_0 | ||
elif match.need_respond(1): | ||
agent = agent_1 | ||
else: | ||
raise AssertionError('No need respond.') | ||
# do tests | ||
while True: | ||
cmd = agent.commands[0] | ||
test_id = get_test_id_from_command(agent) | ||
if test_id == 0: | ||
# id 0 means current command is not a test command. | ||
break | ||
elif test_id == 1: | ||
# a sample of HP check based on the command string. | ||
hps = cmd.strip().split(' ')[2:] | ||
hps = [int(x) for x in hps] | ||
hps = [hps[:4], hps[4:]] | ||
check_hp(match, hps) | ||
elif test_id == 2: | ||
cmd = cmd.strip().split(' ')[3:] | ||
cmd = cmd[:2] + cmd[3:] | ||
data = [int(x) for x in cmd] | ||
data = [data[:2], data[2:]] | ||
for table, d in zip(match.player_tables, data): | ||
for c, u in zip(table.charactors, d): | ||
if u == 0: | ||
assert len(c.status) == 0 | ||
continue | ||
assert c.status[0].usage == u | ||
elif test_id == 3: | ||
cmd = cmd.strip().split(' ')[2] | ||
pid = int(cmd[1]) | ||
cid = int(cmd[3]) | ||
assert match.player_tables[pid].charactors[ | ||
cid].element_application == ['PYRO'] | ||
else: | ||
raise AssertionError(f'Unknown test id {test_id}') | ||
# respond | ||
make_respond(agent, match) | ||
if len(agent_1.commands) == 0 and len(agent_0.commands) == 0: | ||
break | ||
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# simulate ends, check final state | ||
assert match.state != MatchState.ERROR | ||
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if __name__ == '__main__': | ||
test_dead_agent() |