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from agents.interaction_agent import InteractionAgent | ||
from agents.nothing_agent import NothingAgent | ||
from server.match import Match, MatchState | ||
from server.deck import Deck | ||
from tests.utils_for_test import ( | ||
check_hp, make_respond, get_random_state | ||
) | ||
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||
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||
def test_fischl(): | ||
""" | ||
first: test equip talent, Oz will attack when normal attack, and this | ||
attack can go to next charactor, other charactor cannot trigger Oz attack, | ||
when run out of Oz, Oz will disappear immediately, Oz can trigger | ||
catalyzing field. | ||
""" | ||
agent_0 = NothingAgent(player_id = 0) | ||
agent_1 = InteractionAgent( | ||
player_id = 1, | ||
verbose_level = 0, | ||
commands = [ | ||
"sw_card", | ||
"choose 1", | ||
"reroll pyro cryo hydro anemo", | ||
"sw_char 0 7", | ||
"card 1 0 2 3 4", | ||
"skill 0 1 2 3", | ||
"end", | ||
"reroll 1 2 3 4 5 6 7", | ||
"skill 0 0 5 6", | ||
"end", | ||
"reroll 0 1 2 3 4 5 6 7", | ||
"tune 0 dendro", | ||
"tune 0 dendro", | ||
"tune 0 dendro", | ||
"skill 1 0 1 2", | ||
"tune 0 anemo", | ||
"skill 0 0 1 2", | ||
"end", | ||
"reroll 0 1 2 3 4 5 6 7", | ||
"tune 0 pyro", | ||
"tune 0 6", | ||
"skill 2 0 1 2", | ||
"sw_char 1 cryo", | ||
"sw_char 0 pyro", | ||
"end", | ||
"reroll 3 4 5 6 7", | ||
"skill 1 1 2 3", | ||
"sw_char 1 4", | ||
"skill 0 0 2 3", | ||
"sw_char 0 0", | ||
"end", | ||
"reroll", | ||
"skill 0 0 1 2" | ||
], | ||
random_after_no_command = True | ||
) | ||
match = Match(random_state = get_random_state()) | ||
deck = { | ||
'name': 'Deck', | ||
'charactors': [ | ||
{ | ||
'name': 'Fischl', | ||
}, | ||
{ | ||
'name': 'DendroMobMage', | ||
'element': 'DENDRO', | ||
}, | ||
{ | ||
'name': 'PyroMobMage', | ||
'element': 'PYRO', | ||
}, | ||
], | ||
'cards': [ | ||
{ | ||
'name': 'Stellar Predator', | ||
} | ||
] * 30, | ||
} | ||
deck = Deck(**deck) | ||
match.set_deck([deck, deck]) | ||
match.match_config.max_same_card_number = 30 | ||
assert match.start() | ||
match.step() | ||
|
||
while True: | ||
if match.need_respond(0): | ||
make_respond(agent_0, match) | ||
elif match.need_respond(1): | ||
if len(agent_1.commands) == 4: | ||
... | ||
elif len(agent_1.commands) == 16: | ||
# Oz attack on next charactor | ||
check_hp(match, [[0, 8, 10], [10, 10, 10]]) | ||
assert len( | ||
match.player_tables[0].charactors[1].element_application | ||
) == 1 | ||
assert len( | ||
match.player_tables[0].charactors[2].element_application | ||
) == 0 | ||
assert match.player_tables[0].charactors[ | ||
1 | ||
].element_application[0] == 'ELECTRO' | ||
# should have Oz and usage 2 | ||
assert len(match.player_tables[1].summons) == 1 | ||
assert match.player_tables[1].summons[0].name == 'Oz' | ||
assert match.player_tables[1].summons[0].usage == 1 | ||
elif len(agent_1.commands) == 11: | ||
# enemy hp 0 3 8 and only c1 have electro application | ||
check_hp(match, [[0, 3, 8], [10, 10, 10]]) | ||
assert len( | ||
match.player_tables[0].charactors[1].element_application | ||
) == 1 | ||
assert len( | ||
match.player_tables[0].charactors[2].element_application | ||
) == 0 | ||
assert match.player_tables[0].charactors[ | ||
1 | ||
].element_application[0] == 'ELECTRO' | ||
elif len(agent_1.commands) == 4: | ||
# should have Oz and usage 2 | ||
assert len(match.player_tables[1].summons) == 1 | ||
assert match.player_tables[1].summons[0].name == 'Oz' | ||
assert match.player_tables[1].summons[0].usage == 2 | ||
elif len(agent_1.commands) == 1: | ||
# should have Oz | ||
assert len(match.player_tables[1].summons) == 1 | ||
assert match.player_tables[1].summons[0].name == 'Oz' | ||
make_respond(agent_1, match) | ||
if len(agent_1.commands) == 0: | ||
break | ||
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||
assert len(agent_1.commands) == 0 | ||
assert match.round_number == 6 | ||
check_hp(match, [[0, 0, 1], [10, 10, 10]]) | ||
assert len(match.player_tables[1].dice) == 5 | ||
assert len(match.player_tables[1].summons) == 0 | ||
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||
assert match.match_state != MatchState.ERROR | ||
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||
""" | ||
second: when no talent or talent on other Fischl, cannot trigger Oz attack. | ||
re-summon Oz will refresh usage. Can equip talent multiple times. | ||
""" | ||
agent_0 = NothingAgent(player_id = 0) | ||
agent_1 = InteractionAgent( | ||
player_id = 1, | ||
verbose_level = 0, | ||
commands = [ | ||
"sw_card", | ||
"choose 0", | ||
"reroll 4 5 6 7", | ||
"card 0 0 2 3 4", | ||
"sw_char 1 4", | ||
"tune 0 3", | ||
"skill 1 0 1 2", | ||
"end", | ||
"reroll 1 2 3 4 5 6 7", | ||
"skill 0 0 2 3", | ||
"sw_char 0 4", | ||
"tune 0 1", | ||
"tune 0 2", | ||
"card 0 0 0 1 2", | ||
"end", | ||
"reroll 0 1 2 3 4 5 6 7", | ||
"tune 0 7", | ||
"tune 0 7", | ||
"tune 0 7", | ||
"tune 0 7", | ||
"sw_char 1 7", | ||
"skill 0 0 5 6", | ||
"skill 2 0 1 2" | ||
], | ||
random_after_no_command = True | ||
) | ||
match = Match(random_state = get_random_state()) | ||
deck = { | ||
'name': 'Deck', | ||
'charactors': [ | ||
{ | ||
'name': 'Fischl', | ||
}, | ||
] * 3, | ||
'cards': [ | ||
{ | ||
'name': 'Stellar Predator', | ||
} | ||
] * 30, | ||
} | ||
deck = Deck(**deck) | ||
match.set_deck([deck, deck]) | ||
match.match_config.max_same_card_number = 30 | ||
match.match_config.random_first_player = False | ||
assert match.start() | ||
match.step() | ||
|
||
while True: | ||
if match.need_respond(0): | ||
make_respond(agent_0, match) | ||
elif match.need_respond(1): | ||
if len(agent_1.commands) == 16: | ||
# should be Oz and usage 2 | ||
assert len(match.player_tables[1].summons) == 1 | ||
assert match.player_tables[1].summons[0].name == 'Oz' | ||
assert match.player_tables[1].summons[0].usage == 2 | ||
elif len(agent_1.commands) == 10: | ||
# should be Oz and usage 1 | ||
assert len(match.player_tables[1].summons) == 1 | ||
assert match.player_tables[1].summons[0].name == 'Oz' | ||
assert match.player_tables[1].summons[0].usage == 1 | ||
elif len(agent_1.commands) == 9: | ||
# should be Oz and usage 1 | ||
assert len(match.player_tables[1].summons) == 1 | ||
assert match.player_tables[1].summons[0].name == 'Oz' | ||
assert match.player_tables[1].summons[0].usage == 2 | ||
check_hp(match, [[4, 10, 10], [10, 10, 10]]) | ||
make_respond(agent_1, match) | ||
if len(agent_1.commands) == 0: | ||
break | ||
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||
assert len(agent_1.commands) == 0 | ||
assert match.round_number == 3 | ||
check_hp(match, [[0, 8, 8], [10, 10, 10]]) | ||
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assert match.match_state != MatchState.ERROR | ||
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if __name__ == '__main__': | ||
test_fischl() |