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test: yoimiya
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zyr17 committed Sep 7, 2023
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214 changes: 214 additions & 0 deletions tests/server/charactors/pyro/test_yoimiya.py
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from agents.interaction_agent import InteractionAgent
from server.match import Match, MatchState
from server.deck import Deck
from tests.utils_for_test import (
check_hp, get_random_state, get_test_id_from_command, make_respond,
set_16_omni
)


def test_yoimiya_3_3():
cmd_records = [
[
"sw_card",
"choose 0",
"skill 1 0",
"skill 0 0 1 2",
"skill 1 0",
"card 0 0 0 1",
"skill 1 0",
"skill 0 0 1 2",
"sw_char 2 0",
"skill 0 0 1 2",
"end",
"sw_char 0 0",
"skill 0 0 1 2",
"TEST 1 8 10 10 3 6 7",
"TEST 2 p1 all pyro app",
"skill 2 0 1 2",
"TEST 1 8 10 10 0 6 7",
"skill 0 0 1 2",
"sw_char 1 0",
"skill 0 0 1 2",
"TEST 1 8 10 10 0 6 2",
"TEST 3 p0 status usage 2",
"end",
"skill 1 0 1 2"
],
[
"sw_card",
"choose 2",
"sw_char 1 0",
"sw_char 2 0",
"TEST 1 10 10 10 10 10 7",
"sw_char 1 0",
"sw_char 0 0",
"skill 0 0 1 2",
"sw_char 1 0",
"TEST 1 8 10 10 10 6 7",
"sw_char 0 0",
"end",
"end",
"choose 2",
"skill 1 0 1 2",
"choose 1",
"TEST 1 8 9 10 0 5 0",
"end"
]
]
agent_0 = InteractionAgent(
player_idx = 0,
verbose_level = 0,
commands = cmd_records[0],
only_use_command = True
)
agent_1 = InteractionAgent(
player_idx = 1,
verbose_level = 0,
commands = cmd_records[1],
only_use_command = True
)
# initialize match. It is recommended to use default random state to make
# replay unchanged.
match = Match(random_state = get_random_state())
# deck information
deck = Deck.from_str(
'''
charactor:Yoimiya@3.3
charactor:Nahida@3.7
charactor:Mona@3.3
Naganohara Meteor Swarm*30
'''
)
match.set_deck([deck, deck])
match.config.max_same_card_number = None
match.config.charactor_number = None
match.config.card_number = None
# check whether random_first_player is enabled.
match.config.random_first_player = False
# check whether in rich mode (16 omni each round)
set_16_omni(match)
match.start()
match.step()

while True:
if match.need_respond(0):
agent = agent_0
elif match.need_respond(1):
agent = agent_1
else:
raise AssertionError('No need respond.')
# do tests
while True:
cmd = agent.commands[0]
test_id = get_test_id_from_command(agent)
if test_id == 0:
# id 0 means current command is not a test command.
break
elif test_id == 1:
# a sample of HP check based on the command string.
hps = cmd.strip().split(' ')[2:]
hps = [int(x) for x in hps]
hps = [hps[:3], hps[3:]]
check_hp(match, hps)
elif test_id == 2:
for charactor in match.player_tables[1].charactors:
assert charactor.element_application == ['PYRO']
elif test_id == 3:
assert len(match.player_tables[0].team_status) == 1
assert match.player_tables[0].team_status[0].usage == 2
else:
raise AssertionError(f'Unknown test id {test_id}')
# respond
make_respond(agent, match)
if len(agent_1.commands) == 0 and len(agent_0.commands) == 0:
break

# simulate ends, check final state
assert match.state != MatchState.ERROR


def test_yoimiya_different_version_generate():
cmd_records = [
[
"TEST 1 3.3 3.4 3.8 Yoimiya",
"sw_card"
],
[
"sw_card"
]
]
agent_0 = InteractionAgent(
player_idx = 0,
verbose_level = 0,
commands = cmd_records[0],
only_use_command = True
)
agent_1 = InteractionAgent(
player_idx = 1,
verbose_level = 0,
commands = cmd_records[1],
only_use_command = True
)
# initialize match. It is recommended to use default random state to make
# replay unchanged.
match = Match(random_state = get_random_state())
# deck information
deck = Deck.from_str(
'''
charactor:Yoimiya@3.3
charactor:Yoimiya@3.4
charactor:Yoimiya
Send-Off@3.3*15
Send-Off*15
'''
)
match.set_deck([deck, deck])
match.config.max_same_card_number = None
match.config.charactor_number = None
match.config.card_number = None
# check whether random_first_player is enabled.
match.config.random_first_player = False
# check whether in rich mode (16 omni each round)
set_16_omni(match)
match.start()
match.step()

while True:
if match.need_respond(0):
agent = agent_0
elif match.need_respond(1):
agent = agent_1
else:
raise AssertionError('No need respond.')
# do tests
while True:
test_id = get_test_id_from_command(agent)
if test_id == 0:
# id 0 means current command is not a test command.
break
elif test_id == 1:
charactors = match.player_tables[0].charactors
assert charactors[0].version == '3.3'
assert charactors[1].version == '3.4'
assert charactors[2].version == '3.8'
assert charactors[0].skills[2].cost.charge == 2
assert charactors[1].skills[2].cost.charge == 3
assert charactors[2].skills[2].cost.charge == 3
assert charactors[0].skills[2].cost.elemental_dice_number == 3
assert charactors[1].skills[2].cost.elemental_dice_number == 4
assert charactors[2].skills[2].cost.elemental_dice_number == 3
else:
raise AssertionError(f'Unknown test id {test_id}')
# respond
make_respond(agent, match)
if len(agent_1.commands) == 0 and len(agent_0.commands) == 0:
break

# simulate ends, check final state
assert match.state != MatchState.ERROR


if __name__ == '__main__':
test_yoimiya_3_3()
test_yoimiya_different_version_generate()

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