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from agents.interaction_agent import InteractionAgent | ||
from server.deck import Deck | ||
from server.match import Match, MatchState | ||
from tests.utils_for_test import ( | ||
get_random_state, get_test_id_from_command, make_respond, set_16_omni | ||
) | ||
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def test_wind_and_freedom(): | ||
agent_0 = InteractionAgent( | ||
player_idx = 0, | ||
verbose_level = 0, | ||
commands = [ | ||
"sw_card", | ||
"choose 0", | ||
"sw_char 1 0", | ||
"TEST 1 opposite status", | ||
"skill 2 0 1 2 3 4", | ||
"choose 0", | ||
"card 0 0 0", | ||
"TEST 11 record opposite command number", | ||
"skill 1 0 1 2", | ||
"TEST 2 number -2", | ||
"card 0 0 0", | ||
"skill 1 0 1 2", | ||
"TEST 2 number -3", | ||
"sw_char 3 0", | ||
"end" | ||
], | ||
only_use_command = True | ||
) | ||
agent_1 = InteractionAgent( | ||
player_idx = 1, | ||
verbose_level = 0, | ||
commands = [ | ||
"sw_card", | ||
"choose 0", | ||
"card 0 0 0", | ||
"card 0 0 0", | ||
"TEST 1 one team status", | ||
"skill 0 0 1 2", | ||
"choose 1", | ||
"TEST 1 one team status", | ||
"TEST 11 record opposite command number", | ||
"skill 1 0 1 2", | ||
"TEST 2 status none, number -1", | ||
"sw_char 2 0", | ||
"TEST 3 number changed", | ||
"choose 1", | ||
"choose 3", | ||
"end" | ||
], | ||
only_use_command = True | ||
) | ||
match = Match(random_state = get_random_state()) | ||
deck = Deck.from_str( | ||
''' | ||
# charactor:Fischl | ||
# charactor:Mona | ||
charactor:Nahida*10 | ||
# Gambler's Earrings*2 | ||
# Wine-Stained Tricorne*2 | ||
# Vanarana | ||
# Timmie*2 | ||
# Rana*2 | ||
# Covenant of Rock | ||
# Wind and Freedom | ||
# The Bestest Travel Companion!*2 | ||
# Strategize*2 | ||
Wind and Freedom*30 | ||
''' | ||
) | ||
for charactor in deck.charactors: | ||
charactor.hp = 2 | ||
charactor.max_hp = 2 | ||
match.set_deck([deck, deck]) | ||
match.config.max_same_card_number = 30 | ||
match.config.charactor_number = 10 | ||
match.config.random_first_player = False | ||
set_16_omni(match) | ||
match.start() | ||
match.step() | ||
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cmd_record_0 = 0 | ||
cmd_record_1 = 0 | ||
while True: | ||
if match.need_respond(0): | ||
while True: | ||
cmd = agent_0.commands[0] | ||
test_id = get_test_id_from_command(agent_0) | ||
if test_id == 1: | ||
assert len(match.player_tables[1].team_status) == 1 | ||
assert match.player_tables[1].team_status[0].usage == 1 | ||
elif test_id == 11: | ||
cmd_record_1 = len(agent_1.commands) | ||
elif test_id == 2: | ||
assert ( | ||
cmd_record_1 + int(cmd.strip().split()[-1]) | ||
== len(agent_1.commands) | ||
) | ||
else: | ||
break | ||
make_respond(agent_0, match) | ||
elif match.need_respond(1): | ||
while True: | ||
cmd = agent_1.commands[0] | ||
test_id = get_test_id_from_command(agent_1) | ||
if test_id == 1: | ||
assert len(match.player_tables[1].team_status) == 1 | ||
assert match.player_tables[1].team_status[0].usage == 1 | ||
elif test_id == 11: | ||
cmd_record_0 = len(agent_0.commands) | ||
elif test_id == 2: | ||
assert len(match.player_tables[1].team_status) == 0 | ||
assert ( | ||
cmd_record_0 + int(cmd.strip().split()[-1]) | ||
== len(agent_0.commands) | ||
) | ||
elif test_id == 3: | ||
assert cmd_record_0 != len(agent_0.commands) + 1 | ||
else: | ||
break | ||
make_respond(agent_1, match) | ||
else: | ||
raise AssertionError('No need respond.') | ||
if len(agent_1.commands) == 0: | ||
break | ||
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assert match.state != MatchState.ERROR | ||
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if __name__ == '__main__': | ||
test_wind_and_freedom() |