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test: scenario test: maguu kenki 1 burst 3 defeat
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from agents.interaction_agent import InteractionAgent | ||
from server.match import Match, MatchState | ||
from server.deck import Deck | ||
from tests.utils_for_test import ( | ||
check_hp, get_random_state, get_test_id_from_command, make_respond, | ||
set_16_omni | ||
) | ||
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||
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def test_maguu_kenki_10_10_10(): | ||
cmd_records = [ | ||
[ | ||
"sw_card", | ||
"choose 2", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"end", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"sw_char 0 0", | ||
"sw_char 1 0", | ||
"sw_char 0 0", | ||
"card 0 0 0", | ||
"end", | ||
"sw_char 2 0", | ||
"end", | ||
"skill 1 0 1 2", | ||
"sw_char 0 0", | ||
"skill 1 0 1 2", | ||
"sw_char 2", | ||
"skill 1 0 1 2", | ||
"sw_char 0", | ||
"sw_char 1 0", | ||
"skill 1 0 1 2", | ||
"card 0 0 0", | ||
"end", | ||
"card 0 0 0", | ||
"card 0 0 0", | ||
"skill 1 0 1 2" | ||
], | ||
[ | ||
"sw_card", | ||
"choose 2", | ||
"skill 0 0 1 2", | ||
"skill 0 0 1 2", | ||
"skill 0 0 1 2", | ||
"sw_char 0 0", | ||
"skill 2 0 1 2 3 4", | ||
"end", | ||
"skill 0 0 1 2", | ||
"sw_char 1 0", | ||
"skill 2 0 1 2", | ||
"sw_char 0 0", | ||
"end", | ||
"end", | ||
"sw_char 1 0", | ||
"skill 0 0 1 2", | ||
"sw_char 0 0", | ||
"skill 3 0 1 2", | ||
"sw_char 1 0", | ||
"skill 1 0 1 2", | ||
"sw_char 2 0", | ||
"skill 2 0 1 2", | ||
"end", | ||
"card 0 0 0 1 2", | ||
"sw_char 1 0", | ||
"TEST 1 10 10 10 6 6 4", | ||
"skill 3 0 1 2" | ||
] | ||
] | ||
agent_0 = InteractionAgent( | ||
player_idx = 0, | ||
verbose_level = 0, | ||
commands = cmd_records[0], | ||
only_use_command = True | ||
) | ||
agent_1 = InteractionAgent( | ||
player_idx = 1, | ||
verbose_level = 0, | ||
commands = cmd_records[1], | ||
only_use_command = True | ||
) | ||
# initialize match. It is recommended to use default random state to make | ||
# replay unchanged. | ||
match = Match(random_state = get_random_state()) | ||
# deck information | ||
deck1 = Deck.from_str( | ||
''' | ||
charactor:Venti | ||
charactor:Xingqiu | ||
charactor:Noelle | ||
Mondstadt Hash Brown*30 | ||
''' | ||
) | ||
deck2 = Deck.from_str( | ||
''' | ||
charactor:Nahida | ||
charactor:Maguu Kenki | ||
charactor:Yoimiya | ||
A Thousand Floating Dreams*30 | ||
''' | ||
) | ||
match.set_deck([deck1, deck2]) | ||
match.config.max_same_card_number = None | ||
match.config.charactor_number = None | ||
match.config.card_number = None | ||
# check whether random_first_player is enabled. | ||
match.config.random_first_player = False | ||
# check whether in rich mode (16 omni each round) | ||
set_16_omni(match) | ||
match.start() | ||
match.step() | ||
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||
while True: | ||
if match.need_respond(0): | ||
agent = agent_0 | ||
elif match.need_respond(1): | ||
agent = agent_1 | ||
else: | ||
raise AssertionError('No need respond.') | ||
# do tests | ||
while True: | ||
cmd = agent.commands[0] | ||
test_id = get_test_id_from_command(agent) | ||
if test_id == 0: | ||
# id 0 means current command is not a test command. | ||
break | ||
elif test_id == 1: | ||
# a sample of HP check based on the command string. | ||
hps = cmd.strip().split(' ')[2:] | ||
hps = [int(x) for x in hps] | ||
hps = [hps[:3], hps[3:]] | ||
check_hp(match, hps) | ||
else: | ||
raise AssertionError(f'Unknown test id {test_id}') | ||
# respond | ||
make_respond(agent, match) | ||
if len(agent_1.commands) == 0 and len(agent_0.commands) == 0: | ||
break | ||
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# simulate ends, check final state | ||
assert match.state == MatchState.ENDED | ||
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def test_maguu_kenki_10_10_10_2(): | ||
cmd_records = [ | ||
[ | ||
"sw_card", | ||
"choose 2", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"end", | ||
"skill 1 0 1 2", | ||
"skill 1 0 1 2", | ||
"sw_char 0 0", | ||
"sw_char 1 0", | ||
"sw_char 0 0", | ||
"card 0 0 0", | ||
"end", | ||
"sw_char 2 0", | ||
"end", | ||
"skill 1 0 1 2", | ||
"sw_char 0 0", | ||
"skill 1 0 1 2", | ||
"sw_char 2", | ||
"skill 1 0 1 2", | ||
"sw_char 0", | ||
"sw_char 1 0", | ||
"skill 1 0 1 2", | ||
"card 0 0 0", | ||
"end", | ||
"card 0 0 0", | ||
"card 0 0 0", | ||
"skill 1 0 1 2", | ||
"TEST 1 10 10 10 6 6 4", | ||
"end" | ||
], | ||
[ | ||
"sw_card", | ||
"choose 2", | ||
"skill 0 0 1 2", | ||
"skill 0 0 1 2", | ||
"skill 0 0 1 2", | ||
"sw_char 0 0", | ||
"skill 2 0 1 2 3 4", | ||
"end", | ||
"skill 0 0 1 2", | ||
"sw_char 1 0", | ||
"skill 2 0 1 2", | ||
"sw_char 0 0", | ||
"end", | ||
"end", | ||
"sw_char 1 0", | ||
"skill 0 0 1 2", | ||
"sw_char 0 0", | ||
"skill 3 0 1 2", | ||
"sw_char 1 0", | ||
"skill 1 0 1 2", | ||
"sw_char 2 0", | ||
"skill 2 0 1 2", | ||
"end", | ||
"card 0 0 0 1 2", | ||
"sw_char 1 0", | ||
"TEST 1 20 20 20 6 6 4", | ||
"skill 3 0 1 2" | ||
] | ||
] | ||
agent_0 = InteractionAgent( | ||
player_idx = 0, | ||
verbose_level = 0, | ||
commands = cmd_records[0], | ||
only_use_command = True | ||
) | ||
agent_1 = InteractionAgent( | ||
player_idx = 1, | ||
verbose_level = 0, | ||
commands = cmd_records[1], | ||
only_use_command = True | ||
) | ||
# initialize match. It is recommended to use default random state to make | ||
# replay unchanged. | ||
match = Match(random_state = get_random_state()) | ||
# deck information | ||
deck1 = Deck.from_str( | ||
''' | ||
charactor:Venti | ||
charactor:Xingqiu | ||
charactor:Noelle | ||
Mondstadt Hash Brown*30 | ||
''' | ||
) | ||
for c in deck1.charactors: | ||
c.hp = c.max_hp = 20 | ||
deck2 = Deck.from_str( | ||
''' | ||
charactor:Nahida | ||
charactor:Maguu Kenki | ||
charactor:Yoimiya | ||
A Thousand Floating Dreams*30 | ||
''' | ||
) | ||
match.set_deck([deck1, deck2]) | ||
match.config.max_same_card_number = None | ||
match.config.charactor_number = None | ||
match.config.card_number = None | ||
# check whether random_first_player is enabled. | ||
match.config.random_first_player = False | ||
# check whether in rich mode (16 omni each round) | ||
set_16_omni(match) | ||
match.start() | ||
match.step() | ||
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||
while True: | ||
if match.need_respond(0): | ||
agent = agent_0 | ||
elif match.need_respond(1): | ||
agent = agent_1 | ||
else: | ||
raise AssertionError('No need respond.') | ||
# do tests | ||
while True: | ||
cmd = agent.commands[0] | ||
test_id = get_test_id_from_command(agent) | ||
if test_id == 0: | ||
# id 0 means current command is not a test command. | ||
break | ||
elif test_id == 1: | ||
# a sample of HP check based on the command string. | ||
hps = cmd.strip().split(' ')[2:] | ||
hps = [int(x) for x in hps] | ||
hps = [hps[:3], hps[3:]] | ||
check_hp(match, hps) | ||
else: | ||
raise AssertionError(f'Unknown test id {test_id}') | ||
# respond | ||
make_respond(agent, match) | ||
if len(agent_1.commands) == 0 and len(agent_0.commands) == 0: | ||
break | ||
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# simulate ends, check final state | ||
assert match.state != MatchState.ERROR | ||
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if __name__ == '__main__': | ||
test_maguu_kenki_10_10_10_2() |