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Update Chinese localization (#542)
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* Update zh_cn.json
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Touch-Night authored Jul 18, 2022
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{
"item.pandemonium.baleful_soul_vessel": "恶意灵魂容器",
"requiem:remnant_vessel.banishment": "放逐",
"config.pandemonium.possession": "占有",
"config.pandemonium.allow_possessing_all_mobs": "允许占有所有生物",
"config.pandemonium.possession": "附身",
"config.pandemonium.allow_possessing_all_mobs": "允许附身所有生物",
"requiem:remnant_type.pandemonium.wandering_spirit.name": "流浪的灵魂",
"origins:origin.pandemonium.wandering_spirit.name": "流浪的灵魂",
"origins:origin.pandemonium.wandering_spirit.description": "那些久违的恶魔已经无法重生他们的人形",
"origins:origin.pandemonium.wandering_spirit.description": "那些迷失的恶魔已经无法重构它们的人形",
"origins:power.pandemonium.wandering_spirit.name": "过路人",
"origins:power.pandemonium.wandering_spirit.description": "你可以随时离开被占有的身体。"
}
131 changes: 67 additions & 64 deletions src/main/resources/assets/requiem/lang/zh_cn.json
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{
"requiem:advancements.requiem.root.title": "安魂曲",
"requiem:advancements.requiem.root.description": "选择奇异的永恒",
"requiem:advancements.requiem.first_possession.title": "我将得到他",
"requiem:advancements.requiem.first_possession.description": "占有一个生物的身体",
"requiem:advancements.requiem.first_possession.title": "拿来吧",
"requiem:advancements.requiem.first_possession.description": "附身一个生物",
"requiem:advancements.requiem.i_hate_sand.title": "我讨厌沙子!",
"requiem:advancements.requiem.i_hate_sand.description": "像尸壳一样复活",
"requiem:advancements.requiem.i_hate_sand.description": "复活成尸壳",
"requiem:advancements.requiem.good_as_new.title": "好如新!",
"requiem:advancements.requiem.good_as_new.description": "在拥有亡灵身体时治愈它",
"requiem:advancements.requiem.makeshift_makeover.title": "临时改造",
"requiem:advancements.requiem.makeshift_makeover.description": "替换凋零骷髅的每一块骨头",
"requiem:advancements.adventure.the_choice.title": "一个恶魔的难题",
"requiem:advancements.adventure.the_choice.description": "在平凡的生活和奇异的永恒之间做出选择",
"requiem:advancements.requiem.classic_look.title": "经典之看",
"requiem:advancements.requiem.classic_look.title": "经典对视",
"requiem:advancements.requiem.classic_look.description": "占领一个被你激怒的末影人",
"requiem:advancements.requiem.piglin_seppukku.title": "我做了什么?",
"requiem:advancements.requiem.piglin_seppukku.description": "使僵尸猪灵后悔自己的行为",
"requiem:advancements.requiem.kung_fu_panda.title": "功夫熊猫",
"requiem:advancements.requiem.kung_fu_panda.description": "作为熊猫,使用木剑击打生物一下",
"requiem:advancements.requiem.kung_fu_panda.description": "作为熊猫,使用木剑击打生物",

"requiem:argument.entity.options.possessor.description": "占有实体的是",
"requiem:argument.entity.options.possessor.description": "附身于实体的是",

"requiem:remnant_type.requiem.mortal.name": "凡人",
"requiem:remnant_type.requiem.remnant.name": "残骸",
Expand All @@ -41,39 +41,40 @@
"requiem:ethereal": "灵魂的",
"requiem:not_ethereal": "有形的",
"requiem:remnant_type.not_found": "未知残骸类型%s",
"requiem:commands.possession.start.fail.not_mob": "%s不能被占有,那不是一个生物实体",
"requiem:commands.possession.start.fail.not_mob": "%s不能被附身,那不是一个生物实体",
"requiem:commands.possession.start.fail.not_incorporeal": "%s不是一个无形的",
"requiem:commands.possession.start.fail": "占有%s失败",
"requiem:commands.possession.start.success.other": "%s开始占有%s",
"requiem:commands.possession.start.success.self": "开始占有%s",
"requiem:commands.possession.stop.success.other": "%s停止占有%s",
"requiem:commands.possession.stop.success.self": "停止占有%s",
"requiem:commands.shell.split.fail.mortal": "在%s是凡人时无法分离",
"requiem:commands.shell.split.fail.vagrant": "在%s是流浪状态时无法分离",
"requiem:commands.possession.start.fail": "附身%s失败",
"requiem:commands.possession.start.success.other": "%s开始附身%s",
"requiem:commands.possession.start.success.self": "开始附身%s",
"requiem:commands.possession.stop.success.other": "%s停止附身%s",
"requiem:commands.possession.stop.success.self": "停止附身%s",
"requiem:commands.shell.split.fail.mortal": "在%s是凡人时无法解离",
"requiem:commands.shell.split.fail.vagrant": "在%s是流浪状态时无法解离",
"requiem:commands.shell.fail.not_shell": "%s不是玩家躯体",
"requiem:commands.soul.query.has_soul": "%s目前拥有灵魂",
"requiem:commands.soul.query.no_soul": "%s目前没有灵魂",
"requiem:commands.soul.set.fail.not_living": "%s不是一个活生生的实体",
"requiem:commands.soul.set.fail.not_living": "%s不是一个活着的实体",
"requiem:commands.soul.set.fail.permanently_soulless": "%s不能有自己的灵魂",
"requiem:commands.soul.remove.success": "成功移除了%s的灵魂",
"requiem:commands.soul.restore.success": "成功给%s装填了灵魂",

"requiem:container.obelisk_rift": "裂谷",
"requiem:toast.rift_witnessed": "裂谷已见证!",

"requiem:block.minecraft.bed.invalid_body": "这种形态无法睡觉",

"requiem:opus.mortal_sentence": "成为凡人",
"requiem:opus.remnant_sentence": "成为恶魔",
"requiem:opus.wanderer_sentence": "成为Vagrate",
"requiem:opus.wanderer_sentence": "成为流浪汉",

"requiem:dialogue.first_contact.introduction.text": "你听见一个声音正对你说话,但你不知道它来自哪里.",
"requiem:dialogue.first_contact.introduction.explain": "这是怎么回事?",
"requiem:dialogue.first_contact.introduction.yes": "使我成为恶魔",
"requiem:dialogue.first_contact.introduction.no": "我不想与此有任何关系。",
"requiem:dialogue.first_contact.explanation.text": "拒绝你的人性,并获得永恒的诅咒。拒绝,并保持你的平凡生活与其他人。这是一个在你死后获得全新体验的机会,但接受它意味着改变你的习惯。",
"requiem:dialogue.first_contact.explanation.text": "抛弃你的人性,并获得永恒的诅咒。拒绝,并像其他人一样保持你的平凡生活。这是一个在你死后获得全新体验的机会,但接受它意味着改变你的习惯。",
"requiem:dialogue.first_contact.explanation.ok": "我明白了",
"requiem:dialogue.first_contact.interested.text": "如果你沿着这条路走下去,你每次死的时候都必须找到一个新的身体。当这种情况发生时,你获得的能力将非常有用,你发现的身体可能比你习惯的普通的人体更有趣。",
"requiem:dialogue.first_contact.disinterested.text": "如果你遵循这条路,你会错过安魂曲所提供的一切。你将像往常一样重生,并在死后继续普通的人类生活。",
"requiem:dialogue.first_contact.disinterested.text": "如果你沿着这条路走下去,你会错过安魂曲所提供的一切。你将像往常一样重生,并在死后继续普通的人类生活。",
"requiem:dialogue.first_contact.confirm": "这就是我想要的",
"requiem:dialogue.first_contact.doubt": "容我三思……",
"requiem:dialogue.first_contact.very_interested.text": "你确定你想成为恶魔吗?",
Expand All @@ -88,9 +89,9 @@
"requiem:subtitles.block.runestone.clear": "符文石清理",
"requiem:subtitles.effect.become.mortal": "成为凡人",
"requiem:subtitles.effect.become.remnant": "成为恶魔",
"requiem:subtitles.effect.dissociating": "玩家解离(机翻)",
"requiem:subtitles.effect.phasing": "玩家阶段(机翻)",
"requiem:subtitles.effect.possession.attempt": "企图占有",
"requiem:subtitles.effect.dissociating": "玩家解离",
"requiem:subtitles.effect.phasing": "玩家穿墙",
"requiem:subtitles.effect.possession.attempt": "企图附身",
"requiem:subtitles.effect.time.stop": "ZA WARUDO! TOKI WO TOMARE",
"requiem:subtitles.entity.mortician.ambient": "殡仪师摇铃 ",
"requiem:subtitles.entity.mortician.cast_spell": "殡仪师施展法术",
Expand All @@ -107,42 +108,42 @@

"requiem:tooltip.filled_vessel": "%s灵魂",

"requiem:tooltip.ammo_generator": "弹药时代",
"requiem:tooltip.bolt_hoarder": "Bolt Hoarder",
"requiem:tooltip.ammo_generator": "弹药生成",
"requiem:tooltip.bolt_hoarder": "螺栓囤积者",
"requiem:tooltip.bony_prosthesis": "骨质身体",
"requiem:tooltip.calcium_bucket": "钙的好处",
"requiem:tooltip.cure_catalyst": "治愈催化剂",
"requiem:tooltip.cure_reagent": "治愈之药",
"requiem:tooltip.drowned_food": "溺水的美味",
"requiem:tooltip.drowned_grip": "溺水之握",
"requiem:tooltip.foxy_berry": "狐狸&浆果",
"requiem:tooltip.drowned_food": "溺尸的美食",
"requiem:tooltip.drowned_grip": "溺尸的武器",
"requiem:tooltip.foxy_berry": "狐狸的浆果",
"requiem:tooltip.illager_food": "肉食主义者",
"requiem:tooltip.mushroom_food": "蘑菇",
"requiem:tooltip.piglin_food": "猪灵的饮食",
"requiem:tooltip.skeletal_efficiency": "高效的骷髅",
"requiem:tooltip.villager_base_food": "村民的饮食",
"requiem:tooltip.villager_food": "素食主义者",
"requiem:tooltip.witch_brew_base": "女巫的酿造基地",
"requiem:tooltip.witch_food": "凋零的饮食",
"requiem:tooltip.witch_food": "女巫的饮食",
"requiem:tooltip.zombie_food": "僵尸的点心",

"block.requiem.tachylite.runestone": "Tachylite符文石",
"block.requiem.tachylite.runic.attrition": "带有损耗效果的Tachylite符文石",
"block.requiem.tachylite.runic.emancipation": "带有解放效果的Tachylite符文石",
"block.requiem.tachylite.runic.penance": "带有忏悔效果的Tachylite符文石",
"block.requiem.tachylite.runic.reclamation": "带有再生效果的Tachylite符文石",
"block.requiem.tachylite.runestone": "玄武玻璃符文石",
"block.requiem.tachylite.runic.attrition": "带有损耗效果的玄武玻璃符文石",
"block.requiem.tachylite.runic.emancipation": "带有解放效果的玄武玻璃符文石",
"block.requiem.tachylite.runic.penance": "带有忏悔效果的玄武玻璃符文石",
"block.requiem.tachylite.runic.reclamation": "带有再生效果的玄武玻璃符文石",
"block.requiem.tachylite.runic.rift": "灵魂裂谷",
"block.requiem.tachylite.derelict": "废弃的Tachylite",
"block.requiem.tachylite.chiseled": "凿过的Tachylite",
"block.requiem.tachylite.chiseled_pillar": "凿过的Tachylite柱",
"block.requiem.tachylite.chiseled_slab": "凿过的Tachylite半砖",
"block.requiem.tachylite.chiseled_stairs": "凿过的Tachylite楼梯",
"block.requiem.tachylite.polished": "磨过的Tachylite",
"block.requiem.tachylite.polished_pillar": "磨过的Tachylite柱",
"block.requiem.tachylite.scraped": "刮过的Tachylite",
"block.requiem.tachylite.tachylite": "Tachylite",
"block.requiem.tachylite.tachylite_slab": "Tachylite半砖",
"block.requiem.tachylite.tachylite_stairs": "Tachylite楼梯",
"block.requiem.tachylite.derelict": "废弃的玄武玻璃",
"block.requiem.tachylite.chiseled": "錾制玄武玻璃",
"block.requiem.tachylite.chiseled_pillar": "錾制玄武玻璃柱",
"block.requiem.tachylite.chiseled_slab": "錾制玄武玻璃台阶",
"block.requiem.tachylite.chiseled_stairs": "錾制玄武玻璃楼梯",
"block.requiem.tachylite.polished": "平滑玄武玻璃",
"block.requiem.tachylite.polished_pillar": "平滑玄武玻璃柱",
"block.requiem.tachylite.scraped": "磨制玄武玻璃",
"block.requiem.tachylite.tachylite": "玄武玻璃",
"block.requiem.tachylite.tachylite_slab": "玄武玻璃台阶",
"block.requiem.tachylite.tachylite_stairs": "玄武玻璃楼梯",

"config.requiem.title": "安魂曲配置菜单",
"config.requiem.graphics": "图像设置",
Expand All @@ -153,17 +154,17 @@
"config.requiem.more_info.gamerules": "游戏规则",
"config.requiem.more_info.official_doc": "Ladysnake网站上的官方文档",

"death.attack.requiem.attrition.hardcore": "%1$s永远的安息",
"death.attack.requiem.attrition.hardcore.player": "%2$s使%1$s永远的安息",
"death.attack.requiem.attrition.hardcore": "%1$s永远地安息",
"death.attack.requiem.attrition.hardcore.player": "%2$s使%1$s永远地安息",

"gamerule.requiem:showPossessorNameTag": "(安魂曲)显示占有者名称",
"gamerule.requiem:showPossessorNameTag.description": "显示占有实体的玩家的名称",
"gamerule.requiem:showPossessorNameTag": "(安魂曲)显示附身者名称",
"gamerule.requiem:showPossessorNameTag.description": "显示附身实体的玩家的名称",
"gamerule.requiem:disableCure": "(安魂曲)禁用治愈",
"gamerule.requiem:disableCure.description": "移除玩家占有亡灵身体时可以治愈自己的能力",
"gamerule.requiem:disableCure.description": "移除玩家附身亡灵身体时可以治愈自己的能力",
"gamerule.requiem:startingRemnantType": "(安魂曲)残骸类型",
"gamerule.requiem:startingRemnantType.description": "取代在第一次死亡时在恶魔或凡人之间的选择",
"gamerule.requiem:possessionKeepInventory": "(安魂曲)保留背包 在占有结束之后",
"gamerule.requiem:possessionDetection": "(安魂曲)检测占有的生物",
"gamerule.requiem:startingRemnantType.description": "取代在第一次死亡时在恶魔或凡人之间做出选择",
"gamerule.requiem:possessionKeepInventory": "(安魂曲)在附身结束后保留物品栏",
"gamerule.requiem:possessionDetection": "(安魂曲)检测附身的生物",
"gamerule.requiem:possessionDetection.description": "在某些情况下,怪物会发现被附身的生物",

"effect.requiem.attrition": "损耗",
Expand All @@ -173,26 +174,26 @@

"enchantment.requiem.humanity": "人性",

"key.requiem.dissociation": "[安魂曲] 分离",
"requiem:shulker.onboard": "按下%s或%s分离",
"key.requiem.dissociation": "[安魂曲] 解离",
"requiem:shulker.onboard": "按下%s或%s解离",
"requiem:dissociate_hint": "按下%s解离",
"requiem:possess.incompatible_body": "这个身体与你的灵魂不相容",
"requiem:merge_hint": "按下%s返回",

"entity.requiem.cured_piglin": "猪人",
"entity.requiem.mortician": "殡仪馆",
"entity.requiem.cured_piglin_brute": "野蛮猪人",
"entity.requiem.mortician": "殡仪师",
"entity.requiem.cured_piglin_brute": "猪人蛮兵",
"entity.requiem.player_shell": "玩家躯体",

"item.requiem.totem_of_skeletonization": "骷髅图腾",
"item.requiem.opus_daemonium": "Opus Daemonium",
"item.requiem.empty_soul_vessel": "空的灵魂容器",
"item.requiem.creative_soul_vessel": "创造模式灵魂容器",
"item.requiem.filled_soul_vessel": "满的灵魂容器",
"item.requiem.ichor_vessel_attrition": "带有损耗效果的Ichor容器",
"item.requiem.ichor_vessel_emancipation": "带有解放效果的Ichor容器",
"item.requiem.ichor_vessel_penance": "带有忏悔效果的Ichor容器",
"item.requiem.ichor_vessel_reclamation": "带有再生效果的Ichor容器",
"item.requiem.ichor_vessel_attrition": "带有损耗效果的灵液容器",
"item.requiem.ichor_vessel_emancipation": "带有解放效果的灵液容器",
"item.requiem.ichor_vessel_penance": "带有忏悔效果的灵液容器",
"item.requiem.ichor_vessel_reclamation": "带有再生效果的灵液容器",
"item.requiem.mortician_spawn_egg": "殡仪师刷怪蛋",
"item.requiem.pure_soul_vessel": "治愈灵魂容器",
"item.requiem.sealed_remnant_vessel": "密封的残骸容器",
Expand All @@ -209,22 +210,24 @@
"origins:origin.requiem.remnant.description": "传说中神秘的恶魔接管了死者的尸体。没有人真正知道它们是什么,但很少有人真正想知道。",
"origins:origin.requiem.vagrant.name": "流浪汉",
"origins:origin.requiem.vagrant.description": "一个身体之外的恶魔。注定要徘徊并接管较弱的实体,作为物理世界的代理人。",
"origins:power.requiem.remnant.name": "分离",
"origins:power.requiem.remnant.name": "解离",
"origins:power.requiem.remnant.description": "当你死后,你的灵魂会与你的身体分离,变成一个游荡的幽灵。",
"origins:power.requiem.damned.name": "诅咒",
"origins:power.requiem.damned.description": "你获得新身体的唯一方法是在拥有亡灵生物的身体并治愈它。",
"origins:power.requiem.freeform.name": "自由",
"origins:power.requiem.freeform.description": "幽灵可以在空中移动,只要稍加努力,甚至可以穿过墙壁。",
"origins:power.requiem.possession.name": "占有",
"origins:power.requiem.possession.description": "作为一个自由的灵魂,你可能会接管在这个世界上漫游的空虚的身体",
"origins:power.requiem.possession.name": "附身",
"origins:power.requiem.possession.description": "作为一个自由的灵魂,你可能会接管在这个世界上漫游的无魂身体",
"origins:power.requiem.resurrection.name": "死亡之握",
"origins:power.requiem.resurrection.description": "在某些情况下,你的灵魂可能会在你毁容的身体死后坚持下去。",
"origins:power.requiem.soul_mending.name": "灵魂修补",
"origins:power.requiem.soul_mending.description": "你的灵魂在占有过程中慢慢地自我修复",
"origins:power.requiem.soul_mending.description": "你的灵魂在附身过程中慢慢地自我修复",
"origins:power.requiem.banished.name": " 流放",
"origins:power.requiem.banished.description": "你不能通过治愈亡灵生物来获得新的人体。",
"origins:power.requiem.mortal.name": "再生",
"origins:power.requiem.mortal.description": "当你死了,如果一切顺利,你会发现自己处于最后的安息之地,拥有全新的身体。",

"stat.requiem.interact_with_rift": "[安魂曲]与方尖碑裂谷的互动"
"stat.requiem.interact_with_rift": "[安魂曲]与方尖碑裂谷的互动",

"requiem.message.peaceful_despawn": "这位宿主似乎不属于这样一个和平的世界"
}

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