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v2.0.0-beta.13

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@Pyrofab Pyrofab released this 02 Aug 10:35
· 55 commits to 1.19 since this release
cdee56f

Version 2.0.0:

Changes in Beta 13

  • Updated to 1.19.1

The "Cry of the Obelisks" update

Updated to MC 1.19

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, getting you progressively further from the physical plane
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added obelisk rifts, a new way to travel between obelisks as a dissociated soul
    • Obelisks with rifts can spawn ethereal morticians, mortician projections visiting through the rift
  • Added Tachylite Obelisks, a new player-made structure
  • Added Derelict Obelisks, a natural structure that spawns in soul sand valleys
    • Derelict Obelisks often have a mortician hanging out near them
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions
  • Undead mobs now have improved night vision - although not as good as dissociated souls
  • Added the /requiem soul <remove|restore> command to (you guessed it) remove or restore a mob's soul
  • Added the /requiem shell <create|split|merge|identity> to interact with player shells
    • create [player] makes a new shell that copies a player's current state
    • split [player] splits a physical player into a shell and a soul
    • merge <shell> [player] merges a vagrant player with a shell
    • identity set <shell> <profile> sets a shell's name and skin
  • Added a few mob abilities
    • Added the ability to jump around and ram other mobs when possessing a goat
    • Added the ability to play dead when possessing a hurt axolotl
    • Added the ability to inflate and deflate when possessing a pufferfish

Changes

  • Renamed the old /requiem soul subcommand to /requiem vagrant
  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Requiem doesn't save you anymore in Hardcore - you will need to get the new stuff first to be able to leave your puny body
  • Possessed pillagers can now ride ravagers
  • Possessed horses can now do charged jumps
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default
  • Possession now ends when a player gets into spectator mode
  • Updated Romanian translation [Thanks AwsAlex!]
  • Optimized textures [Thanks RDKRACZ!]

Mod Interaction

  • Updated Origins compatibility
    • Origins' power key now triggers dissociation
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
  • Added compatibility with BackSlot
    • Belt and back slots' availability are linked to the ability to carry armor
  • Undead mobs now use the Haema vampire vision shader when the latter is available
  • Fixed shell creation issues with Origins
  • Fixed crash with Iris
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed dolphins not going flop flop outside water
  • Fixed possession not transferring upon mooshroom shearing
  • Held items should no longer randomly drop when repossessing a mob
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here