v2.0.0-beta.13
Version 2.0.0:
Changes in Beta 13
- Updated to 1.19.1
The "Cry of the Obelisks" update
Updated to MC 1.19
Additions
- Added more Soul Status Effects:
- Added the Emancipation status effect, letting you freely leave your current body
- Added the Penance status effect, getting you progressively further from the physical plane
- Added the Reclamation status effect, letting you cure attrition over time
- Added Tachylite blocks:
- Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
- Added Tachylite Runestone for all soulbound status effects
- Added obelisk rifts, a new way to travel between obelisks as a dissociated soul
- Obelisks with rifts can spawn ethereal morticians, mortician projections visiting through the rift
- Added Tachylite Obelisks, a new player-made structure
- Added Derelict Obelisks, a natural structure that spawns in soul sand valleys
- Derelict Obelisks often have a mortician hanging out near them
- Added Soul Vessel items:
- Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
- Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
- Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
- When used on a Tachylite Runestone, they imbue it with their respective effect
- Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
- Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
- Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
- Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
- Added Souls, small environmental entities that are spawned when you release one from a Vessel
- yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
- Added player shells, static bodies of soulless players (previously available in Pandemonium)
- Contrary to previous pandemonium versions, they are now tracked across dimensions
- Undead mobs now have improved night vision - although not as good as dissociated souls
- Added the
/requiem soul <remove|restore>
command to (you guessed it) remove or restore a mob's soul - Added the
/requiem shell <create|split|merge|identity>
to interact with player shellscreate [player]
makes a new shell that copies a player's current statesplit [player]
splits a physical player into a shell and a soulmerge <shell> [player]
merges a vagrant player with a shellidentity set <shell> <profile>
sets a shell's name and skin
- Added a few mob abilities
- Added the ability to jump around and ram other mobs when possessing a goat
- Added the ability to play dead when possessing a hurt axolotl
- Added the ability to inflate and deflate when possessing a pufferfish
Changes
- Renamed the old
/requiem soul
subcommand to/requiem vagrant
- Some datapack things have changed
- Dialogues are now in the
requiem:requiem/dialogues
directory
- Dialogues are now in the
- Requiem doesn't save you anymore in Hardcore - you will need to get the new stuff first to be able to leave your puny body
- Possessed pillagers can now ride ravagers
- Possessed horses can now do charged jumps
- The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
- The texture for Humanity enchantment books has been slightly tweaked, because why not
- Whether possessed entities can sleep is now controlled by the
requiem:regular_sleepers
tag- This tag includes villagers, foxes and cats by default
- Possession now ends when a player gets into spectator mode
- Updated Romanian translation [Thanks AwsAlex!]
- Optimized textures [Thanks RDKRACZ!]
Mod Interaction
- Updated Origins compatibility
- Origins' power key now triggers dissociation
- Updated Golems Galore compatibility
- Updated Mod Menu metadata
- Updated The Bumblezone compatibility
- Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
- Added compatibility with BackSlot
- Belt and back slots' availability are linked to the ability to carry armor
- Undead mobs now use the Haema vampire vision shader when the latter is available
- Fixed shell creation issues with Origins
- Fixed crash with Iris
- Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
Removals
- Removed the Opus Daemonium and its derivatives
- Moved the Wandering Spirit alternative remnant type to Pandemonium
Fixes
- Fixed possessed mobs sleeping standing up
- Fixed leads getting attached to your soul rather than to your host during possession
- Fixed possessed phantoms looking the wrong way
- Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
- Fixed dolphins not going flop flop outside water
- Fixed possession not transferring upon mooshroom shearing
- Held items should no longer randomly drop when repossessing a mob
- Fixed possessed chicken outright flying instead of falling slowly
- Fixed possessed mobs picking up items on their own, fixing some duplication issues
Pandemonium
Additions
- Added the Wandering Spirit alternative remnant type previously available in Requiem
- Added the Mortician, a new wandering merchant found in the warped forests of the nether
Changes
- The "possess all mobs" config option is now off by default
see full changelog here