implement simulator loop #520
GitHub Actions / Unity Test Results
completed
Jun 28, 2024 in 0s
❌️ Unity Test Results - 57/58, failed: 1 - Failed in 236.709s
✅ playmode-results.xml - 0/0 - Passed in 0.003s
❌️ editmode-results.xml - 57/58, failed: 1 - Failed in 236.705s
Details
✅ playmode-results.xml - 0/0 - Passed in 0.003s
❌️ editmode-results.xml - 57/58, failed: 1 - Failed in 236.705s
- ✅ BitUtilsTest - 2/2 - Passed in 0.014s
- ✅ AllBitSetReturnsFalseWithSimpleMask - Passed in 0.014s
- ✅ AllBitsSetReturnsTrueWithSimpleMask - Passed in 0.000s
- ✅ ContentManagerTest - 3/3 - Passed in 3.924s
- ✅ ChangesDeleteAssetTest - Passed in 1.017s
- ✅ ChangesEditAssetTest - Passed in 1.258s
- ✅ GetAssetByGlobalTGITest - Passed in 1.650s
- ✅ DPBFFileTest - 2/2 - Passed in 2.085s
- ✅ DBPFFileSaveLoadTest - Passed in 0.006s
- ✅ DBPPFFileSaveCompressedEntryTest - Passed in 2.078s
- ✅ EffectsCodecTest - 11/11 - Passed in 0.014s
- ✅ TestFirstDecalIsCorrect - Passed in 0.005s
- ✅ TestFirstMetaParticleIsCorrect - Passed in 0.004s
- ✅ TestFirstModelIsCorrect - Passed in 0.000s
- ✅ TestFirstParticleEffectIsCorrect - Passed in 0.002s
- ✅ TestFirstSequenceIsCorrect - Passed in 0.001s
- ✅ TestFirstSoundIsCorrect - Passed in 0.000s
- ✅ TestFirstVisualEffectIsCorrect - Passed in 0.000s
- ✅ TestFirstWaterIsCorrect - Passed in 0.000s
- ✅ TestSixthCameraIsCorrect - Passed in 0.000s
- ✅ TestSuccessfullyLoadsAndHasCorrectNumberOfEffects - Passed in 0.001s
- ✅ TestThirdScreenIsCorrect - Passed in 0.000s
- ✅ LotInfoCodecTest - 2/2 - Passed in 6.337s
- ✅ TestSuccessfullyLoadsBusinessLot - Passed in 2.918s
- ✅ TestSuccessfullyLoadsRegularLot - Passed in 3.419s
- ✅ LotObjectCodecTest - 2/2 - Passed in 7.925s
- ✅ TestSuccessfullyLoadsAnimatableObject - Passed in 3.750s
- ✅ TestSuccessfullyLoadsLotObject - Passed in 4.175s
- ✅ NeighborhoodDecorationsCodecTest - 1/1 - Passed in 4.774s
- ✅ TestSuccessfullyLoadsDecorations - Passed in 4.774s
- ✅ NeighborhoodObjectCodecTest - 1/1 - Passed in 5.044s
- ✅ TestSuccessfullyLoadsNeighborhoodObject - Passed in 5.044s
- ✅ PersistTypeInfoTest - 2/2 - Passed in 0.002s
- ✅ DeserializesFromKnownData - Passed in 0.001s
- ✅ TypeInfoRoundTripsSuccessfully - Passed in 0.001s
- ✅ PropertySetTest - 4/4 - Passed in 0.008s
- ✅ GetPropertyThrowsWhenTypeDoesNotMatch - Passed in 0.002s
- ✅ ParseFailsWhenPropertyDoesNotHaveKey - Passed in 0.005s
- ✅ ParserFailsWhenXmlDoesNotHaveCorrectElement - Passed in 0.000s
- ✅ ParsesPropertySetSuccessfully - Passed in 0.000s
- ✅ ScenegraphAnimationCodecTest - 5/5 - Passed in 31.478s
- ✅ LoadsInverseKinematicChainsWithMultipleTargets - Passed in 5.475s
- ✅ TestInverseKinematicChainChannelsAreCorrect - Passed in 5.948s
- ✅ TestLoadsAnimationAndHasCorrectChannels - Passed in 6.288s
- ✅ TestLoadsAnimationNode - Passed in 6.676s
- ✅ TestLoadsInverseKinematicChains - Passed in 7.091s
- ✅ ScenegraphGeometryNodeCodecTest - 1/1 - Passed in 7.607s
- ✅ TestLoadsGeometryNode - Passed in 7.607s
- ✅ ScenegraphMaterialDefinitionCodecTest - 1/1 - Passed in 7.987s
- ✅ TestLoadsMaterialDefinitionSuccessfully - Passed in 7.987s
- ✅ ScenegraphModelCodecTest - 1/1 - Passed in 8.395s
- ✅ TestLoadsTeapotModelWithCorrectVerticesAndFaceCount - Passed in 8.395s
- ✅ ScenegraphResourceCollectionTest - 4/4 - Passed in 0.004s
- ✅ DeserializationThrowsWhenHeaderIncorrect - Passed in 0.001s
- ✅ DeserializationThrowsWhenTypeNotSupported - Passed in 0.001s
- ✅ DeserializesMultipleItemsSuccessfully - Passed in 0.001s
- ✅ DeserializesSingleItemSuccessfully - Passed in 0.001s
- ✅ ScenegraphResourceNodeCodecTest - 1/1 - Passed in 8.792s
- ✅ LoadsResourceNode - Passed in 8.792s
- ✅ ScenegraphShapeCodecTest - 1/1 - Passed in 9.263s
- ✅ TestLoadsShapeNode - Passed in 9.263s
- ✅ ScenegraphTextureAssetTest - 2/2 - Passed in 0.623s
- ✅ TestSuccessfullyConvertsNonSquareDxt3Image - Passed in 0.418s
- ✅ TestSuccessfullyConvertsSquareDxt3Image - Passed in 0.205s
- ✅ ScenegraphTextureCodecTest - 6/6 - Passed in 64.191s
- ✅ TestLoadedImageBlockWithLifoHasCorrectDetails - Passed in 9.611s
- ✅ TestLoadedImageBlockWithNoLifoHasCorrectDetails - Passed in 10.051s
- ✅ TestLoadsSixteenBySixtyFourDxt3Texture - Passed in 10.499s
- ✅ TestLoadsTexturesWithNoLifo - Passed in 10.895s
- ✅ TestLoadsTextureThatSqueezesToOnePixel - Passed in 11.356s
- ✅ TestLoadsTextureWithLifo - Passed in 11.778s
- ✅ SimAnticsLuaTest - 1/1 - Passed in 12.159s
- ✅ TestRunLua - Passed in 12.159s
- ❌️ SimAnticsTest - 3/4, failed: 1 - Failed in 53.201s
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❌️ TestBHAVThrowsOnInfiniteLoop - Failed in 12.904s
Expected: <OpenTS2.SimAntics.SimAnticsException>
But was: nullat SimAnticsTest.TestBHAVThrowsOnInfiniteLoop () [0x00075] in Assets/Tests/OpenTS2/SimAntics/SimAnticsTest.cs:92
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✅ TestLoadsBHAV - Passed in 13.032s
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✅ TestPrimitiveRegistry - Passed in 13.380s
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✅ TestRunBHAV - Passed in 13.885s
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- ✅ StringSetTest - 1/1 - Passed in 0.001s
- ✅ StringSetLocalizationTest - Passed in 0.001s
Annotations
Check failure on line 92 in Assets/Tests/OpenTS2/SimAntics/SimAnticsTest.cs
github-actions / Unity Test Results
SimAnticsTest.TestBHAVThrowsOnInfiniteLoop
Expected: <OpenTS2.SimAntics.SimAnticsException>
But was: null
Raw output
at SimAnticsTest.TestBHAVThrowsOnInfiniteLoop () [0x00075] in /github/workspace/Assets/Tests/OpenTS2/SimAntics/SimAnticsTest.cs:92
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