Skip to content

implement simulator loop #520

implement simulator loop

implement simulator loop #520

GitHub Actions / Unity Test Results completed Jun 28, 2024 in 0s

❌️ Unity Test Results - 57/58, failed: 1 - Failed in 236.709s

✅ playmode-results.xml - 0/0 - Passed in 0.003s

❌️ editmode-results.xml - 57/58, failed: 1 - Failed in 236.705s

Details

✅ playmode-results.xml - 0/0 - Passed in 0.003s
❌️ editmode-results.xml - 57/58, failed: 1 - Failed in 236.705s
  • ✅ BitUtilsTest - 2/2 - Passed in 0.014s
    • AllBitSetReturnsFalseWithSimpleMask - Passed in 0.014s
    • AllBitsSetReturnsTrueWithSimpleMask - Passed in 0.000s
  • ✅ ContentManagerTest - 3/3 - Passed in 3.924s
    • ChangesDeleteAssetTest - Passed in 1.017s
    • ChangesEditAssetTest - Passed in 1.258s
    • GetAssetByGlobalTGITest - Passed in 1.650s
  • ✅ DPBFFileTest - 2/2 - Passed in 2.085s
    • DBPFFileSaveLoadTest - Passed in 0.006s
    • DBPPFFileSaveCompressedEntryTest - Passed in 2.078s
  • ✅ EffectsCodecTest - 11/11 - Passed in 0.014s
    • TestFirstDecalIsCorrect - Passed in 0.005s
    • TestFirstMetaParticleIsCorrect - Passed in 0.004s
    • TestFirstModelIsCorrect - Passed in 0.000s
    • TestFirstParticleEffectIsCorrect - Passed in 0.002s
    • TestFirstSequenceIsCorrect - Passed in 0.001s
    • TestFirstSoundIsCorrect - Passed in 0.000s
    • TestFirstVisualEffectIsCorrect - Passed in 0.000s
    • TestFirstWaterIsCorrect - Passed in 0.000s
    • TestSixthCameraIsCorrect - Passed in 0.000s
    • TestSuccessfullyLoadsAndHasCorrectNumberOfEffects - Passed in 0.001s
    • TestThirdScreenIsCorrect - Passed in 0.000s
  • ✅ LotInfoCodecTest - 2/2 - Passed in 6.337s
    • TestSuccessfullyLoadsBusinessLot - Passed in 2.918s
    • TestSuccessfullyLoadsRegularLot - Passed in 3.419s
  • ✅ LotObjectCodecTest - 2/2 - Passed in 7.925s
    • TestSuccessfullyLoadsAnimatableObject - Passed in 3.750s
    • TestSuccessfullyLoadsLotObject - Passed in 4.175s
  • ✅ NeighborhoodDecorationsCodecTest - 1/1 - Passed in 4.774s
    • TestSuccessfullyLoadsDecorations - Passed in 4.774s
  • ✅ NeighborhoodObjectCodecTest - 1/1 - Passed in 5.044s
    • TestSuccessfullyLoadsNeighborhoodObject - Passed in 5.044s
  • ✅ PersistTypeInfoTest - 2/2 - Passed in 0.002s
    • DeserializesFromKnownData - Passed in 0.001s
    • TypeInfoRoundTripsSuccessfully - Passed in 0.001s
  • ✅ PropertySetTest - 4/4 - Passed in 0.008s
    • GetPropertyThrowsWhenTypeDoesNotMatch - Passed in 0.002s
    • ParseFailsWhenPropertyDoesNotHaveKey - Passed in 0.005s
    • ParserFailsWhenXmlDoesNotHaveCorrectElement - Passed in 0.000s
    • ParsesPropertySetSuccessfully - Passed in 0.000s
  • ✅ ScenegraphAnimationCodecTest - 5/5 - Passed in 31.478s
    • LoadsInverseKinematicChainsWithMultipleTargets - Passed in 5.475s
    • TestInverseKinematicChainChannelsAreCorrect - Passed in 5.948s
    • TestLoadsAnimationAndHasCorrectChannels - Passed in 6.288s
    • TestLoadsAnimationNode - Passed in 6.676s
    • TestLoadsInverseKinematicChains - Passed in 7.091s
  • ✅ ScenegraphGeometryNodeCodecTest - 1/1 - Passed in 7.607s
    • TestLoadsGeometryNode - Passed in 7.607s
  • ✅ ScenegraphMaterialDefinitionCodecTest - 1/1 - Passed in 7.987s
    • TestLoadsMaterialDefinitionSuccessfully - Passed in 7.987s
  • ✅ ScenegraphModelCodecTest - 1/1 - Passed in 8.395s
    • TestLoadsTeapotModelWithCorrectVerticesAndFaceCount - Passed in 8.395s
  • ✅ ScenegraphResourceCollectionTest - 4/4 - Passed in 0.004s
    • DeserializationThrowsWhenHeaderIncorrect - Passed in 0.001s
    • DeserializationThrowsWhenTypeNotSupported - Passed in 0.001s
    • DeserializesMultipleItemsSuccessfully - Passed in 0.001s
    • DeserializesSingleItemSuccessfully - Passed in 0.001s
  • ✅ ScenegraphResourceNodeCodecTest - 1/1 - Passed in 8.792s
    • LoadsResourceNode - Passed in 8.792s
  • ✅ ScenegraphShapeCodecTest - 1/1 - Passed in 9.263s
    • TestLoadsShapeNode - Passed in 9.263s
  • ✅ ScenegraphTextureAssetTest - 2/2 - Passed in 0.623s
    • TestSuccessfullyConvertsNonSquareDxt3Image - Passed in 0.418s
    • TestSuccessfullyConvertsSquareDxt3Image - Passed in 0.205s
  • ✅ ScenegraphTextureCodecTest - 6/6 - Passed in 64.191s
    • TestLoadedImageBlockWithLifoHasCorrectDetails - Passed in 9.611s
    • TestLoadedImageBlockWithNoLifoHasCorrectDetails - Passed in 10.051s
    • TestLoadsSixteenBySixtyFourDxt3Texture - Passed in 10.499s
    • TestLoadsTexturesWithNoLifo - Passed in 10.895s
    • TestLoadsTextureThatSqueezesToOnePixel - Passed in 11.356s
    • TestLoadsTextureWithLifo - Passed in 11.778s
  • ✅ SimAnticsLuaTest - 1/1 - Passed in 12.159s
    • TestRunLua - Passed in 12.159s
  • ❌️ SimAnticsTest - 3/4, failed: 1 - Failed in 53.201s
    • ❌️ TestBHAVThrowsOnInfiniteLoop - Failed in 12.904s
      Expected: <OpenTS2.SimAntics.SimAnticsException>
      But was: null

        at SimAnticsTest.TestBHAVThrowsOnInfiniteLoop () [0x00075] in Assets/Tests/OpenTS2/SimAntics/SimAnticsTest.cs:92
      
    • TestLoadsBHAV - Passed in 13.032s

    • TestPrimitiveRegistry - Passed in 13.380s

    • TestRunBHAV - Passed in 13.885s

  • ✅ StringSetTest - 1/1 - Passed in 0.001s
    • StringSetLocalizationTest - Passed in 0.001s

Annotations

Check failure on line 92 in Assets/Tests/OpenTS2/SimAntics/SimAnticsTest.cs

See this annotation in the file changed.

@github-actions github-actions / Unity Test Results

SimAnticsTest.TestBHAVThrowsOnInfiniteLoop

  Expected: <OpenTS2.SimAntics.SimAnticsException>
  But was:  null
Raw output
at SimAnticsTest.TestBHAVThrowsOnInfiniteLoop () [0x00075] in /github/workspace/Assets/Tests/OpenTS2/SimAntics/SimAnticsTest.cs:92