Bring back NAudio - NLayer was kinda buggy. #528
GitHub Actions / Unity Test Results
completed
Jun 29, 2024 in 0s
✅ Unity Test Results - 58/58 - Passed in 240.580s
✅ editmode-results.xml - 58/58 - Passed in 240.577s
✅ playmode-results.xml - 0/0 - Passed in 0.003s
Details
✅ editmode-results.xml - 58/58 - Passed in 240.577s
- ✅ BitUtilsTest - 2/2 - Passed in 0.015s
- ✅ AllBitSetReturnsFalseWithSimpleMask - Passed in 0.014s
- ✅ AllBitsSetReturnsTrueWithSimpleMask - Passed in 0.001s
- ✅ ContentManagerTest - 3/3 - Passed in 4.027s
- ✅ ChangesDeleteAssetTest - Passed in 1.044s
- ✅ ChangesEditAssetTest - Passed in 1.283s
- ✅ GetAssetByGlobalTGITest - Passed in 1.700s
- ✅ DPBFFileTest - 2/2 - Passed in 2.155s
- ✅ DBPFFileSaveLoadTest - Passed in 0.007s
- ✅ DBPPFFileSaveCompressedEntryTest - Passed in 2.148s
- ✅ EffectsCodecTest - 11/11 - Passed in 0.014s
- ✅ TestFirstDecalIsCorrect - Passed in 0.005s
- ✅ TestFirstMetaParticleIsCorrect - Passed in 0.004s
- ✅ TestFirstModelIsCorrect - Passed in 0.000s
- ✅ TestFirstParticleEffectIsCorrect - Passed in 0.002s
- ✅ TestFirstSequenceIsCorrect - Passed in 0.001s
- ✅ TestFirstSoundIsCorrect - Passed in 0.000s
- ✅ TestFirstVisualEffectIsCorrect - Passed in 0.000s
- ✅ TestFirstWaterIsCorrect - Passed in 0.000s
- ✅ TestSixthCameraIsCorrect - Passed in 0.000s
- ✅ TestSuccessfullyLoadsAndHasCorrectNumberOfEffects - Passed in 0.001s
- ✅ TestThirdScreenIsCorrect - Passed in 0.000s
- ✅ LotInfoCodecTest - 2/2 - Passed in 6.491s
- ✅ TestSuccessfullyLoadsBusinessLot - Passed in 2.962s
- ✅ TestSuccessfullyLoadsRegularLot - Passed in 3.528s
- ✅ LotObjectCodecTest - 2/2 - Passed in 8.111s
- ✅ TestSuccessfullyLoadsAnimatableObject - Passed in 3.845s
- ✅ TestSuccessfullyLoadsLotObject - Passed in 4.266s
- ✅ NeighborhoodDecorationsCodecTest - 1/1 - Passed in 4.866s
- ✅ TestSuccessfullyLoadsDecorations - Passed in 4.866s
- ✅ NeighborhoodObjectCodecTest - 1/1 - Passed in 5.111s
- ✅ TestSuccessfullyLoadsNeighborhoodObject - Passed in 5.111s
- ✅ PersistTypeInfoTest - 2/2 - Passed in 0.002s
- ✅ DeserializesFromKnownData - Passed in 0.001s
- ✅ TypeInfoRoundTripsSuccessfully - Passed in 0.001s
- ✅ PropertySetTest - 4/4 - Passed in 0.011s
- ✅ GetPropertyThrowsWhenTypeDoesNotMatch - Passed in 0.005s
- ✅ ParseFailsWhenPropertyDoesNotHaveKey - Passed in 0.005s
- ✅ ParserFailsWhenXmlDoesNotHaveCorrectElement - Passed in 0.000s
- ✅ ParsesPropertySetSuccessfully - Passed in 0.001s
- ✅ ScenegraphAnimationCodecTest - 5/5 - Passed in 31.959s
- ✅ LoadsInverseKinematicChainsWithMultipleTargets - Passed in 5.544s
- ✅ TestInverseKinematicChainChannelsAreCorrect - Passed in 6.016s
- ✅ TestLoadsAnimationAndHasCorrectChannels - Passed in 6.382s
- ✅ TestLoadsAnimationNode - Passed in 6.800s
- ✅ TestLoadsInverseKinematicChains - Passed in 7.217s
- ✅ ScenegraphGeometryNodeCodecTest - 1/1 - Passed in 7.653s
- ✅ TestLoadsGeometryNode - Passed in 7.653s
- ✅ ScenegraphMaterialDefinitionCodecTest - 1/1 - Passed in 8.090s
- ✅ TestLoadsMaterialDefinitionSuccessfully - Passed in 8.090s
- ✅ ScenegraphModelCodecTest - 1/1 - Passed in 8.561s
- ✅ TestLoadsTeapotModelWithCorrectVerticesAndFaceCount - Passed in 8.561s
- ✅ ScenegraphResourceCollectionTest - 4/4 - Passed in 0.004s
- ✅ DeserializationThrowsWhenHeaderIncorrect - Passed in 0.002s
- ✅ DeserializationThrowsWhenTypeNotSupported - Passed in 0.001s
- ✅ DeserializesMultipleItemsSuccessfully - Passed in 0.001s
- ✅ DeserializesSingleItemSuccessfully - Passed in 0.001s
- ✅ ScenegraphResourceNodeCodecTest - 1/1 - Passed in 8.880s
- ✅ LoadsResourceNode - Passed in 8.880s
- ✅ ScenegraphShapeCodecTest - 1/1 - Passed in 9.381s
- ✅ TestLoadsShapeNode - Passed in 9.381s
- ✅ ScenegraphTextureAssetTest - 2/2 - Passed in 0.641s
- ✅ TestSuccessfullyConvertsNonSquareDxt3Image - Passed in 0.436s
- ✅ TestSuccessfullyConvertsSquareDxt3Image - Passed in 0.205s
- ✅ ScenegraphTextureCodecTest - 6/6 - Passed in 65.100s
- ✅ TestLoadedImageBlockWithLifoHasCorrectDetails - Passed in 9.776s
- ✅ TestLoadedImageBlockWithNoLifoHasCorrectDetails - Passed in 10.180s
- ✅ TestLoadsSixteenBySixtyFourDxt3Texture - Passed in 10.664s
- ✅ TestLoadsTexturesWithNoLifo - Passed in 11.054s
- ✅ TestLoadsTextureThatSqueezesToOnePixel - Passed in 11.441s
- ✅ TestLoadsTextureWithLifo - Passed in 11.984s
- ✅ SimAnticsLuaTest - 1/1 - Passed in 12.445s
- ✅ TestRunLua - Passed in 12.445s
- ✅ SimAnticsTest - 4/4 - Passed in 54.092s
- ✅ TestBHAVThrowsOnInfiniteLoop - Passed in 13.117s
- ✅ TestLoadsBHAV - Passed in 13.222s
- ✅ TestPrimitiveRegistry - Passed in 13.680s
- ✅ TestRunBHAV - Passed in 14.072s
- ✅ StringSetTest - 1/1 - Passed in 0.001s
- ✅ StringSetLocalizationTest - Passed in 0.001s
✅ playmode-results.xml - 0/0 - Passed in 0.003s
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