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New and ported quirks#13

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Ldip999 wants to merge 17 commits intomasterfrom
ported-quirks
Open

New and ported quirks#13
Ldip999 wants to merge 17 commits intomasterfrom
ported-quirks

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@Ldip999 Ldip999 commented Aug 26, 2025

About The Pull Request

Ports a number of quirks and mechanics from other codebases, hopefully with sufficient buffs or nerfs.

Quirks so far:

Aggressive metabolism: Heals based on current food amount, if starving does a lot of damage instead.

Very Flimsy, Flimsy, Tough, Very Tough: Gives -20, -10, +10, +20 maxhp respectively

Veteran doctor: Enables you to do surgeries without the OR computer, also allows you to scavange for medical supplies
Field medic: Enables you to do ghetto surgeries with a flat -50% malpractice modifier, also allows you to scavange for medical supplies better than the vetdoc.
What scavanging for medical supplies is? Basically, over time, a little number ticks up, up to 5 or 20 depending if you have vetdoc or field medic, and for one charge, you can get an item that heals 5 brute and 5 burn. This item isn't tied to you (so you can drop and share it or store for later), and can be stacked (up to 5 a stack). It's using standard healing item code, so it doesn't penetrate suits. This is generated 0.005 stack per second for the vetdoc (200 sec / 3 minutes 20 seconds~ per charge), and 0.02 per second for (50 seconds per charge) the field medic. The two can be combined.

Armor aversion: You cannot put on body suit/armor that is better than tier 2 in melee, bullet, laser, or energy.

Fat-fingered: No guns.

Brute/burn weakness minor/major: Gives 10%/20% extra weakness to the respective damage types

Pain tolerance - Weak: You go into crit 25 points earlier

Why It's Good For The Game

The quirk system leaves a lot to be desired with it's cataloge of options.

Changelog

🆑
add: Various new quirks!
/:cl:

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