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…both fists perk being able to be taken together
Signed-off-by: Ldip999 <60290575+Ldip999@users.noreply.github.com>
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About The Pull Request
Ports a number of quirks and mechanics from other codebases, hopefully with sufficient buffs or nerfs.
Quirks so far:
Aggressive metabolism: Heals based on current food amount, if starving does a lot of damage instead.
Very Flimsy, Flimsy, Tough, Very Tough: Gives -20, -10, +10, +20 maxhp respectively
Veteran doctor: Enables you to do surgeries without the OR computer, also allows you to scavange for medical supplies
Field medic: Enables you to do ghetto surgeries with a flat -50% malpractice modifier, also allows you to scavange for medical supplies better than the vetdoc.
What scavanging for medical supplies is? Basically, over time, a little number ticks up, up to 5 or 20 depending if you have vetdoc or field medic, and for one charge, you can get an item that heals 5 brute and 5 burn. This item isn't tied to you (so you can drop and share it or store for later), and can be stacked (up to 5 a stack). It's using standard healing item code, so it doesn't penetrate suits. This is generated 0.005 stack per second for the vetdoc (200 sec / 3 minutes 20 seconds~ per charge), and 0.02 per second for (50 seconds per charge) the field medic. The two can be combined.
Armor aversion: You cannot put on body suit/armor that is better than tier 2 in melee, bullet, laser, or energy.
Fat-fingered: No guns.
Brute/burn weakness minor/major: Gives 10%/20% extra weakness to the respective damage types
Pain tolerance - Weak: You go into crit 25 points earlier
Why It's Good For The Game
The quirk system leaves a lot to be desired with it's cataloge of options.
Changelog
🆑
add: Various new quirks!
/:cl: