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Spooky-Tweaks

Spooky Tweaks is a large scale vanilla overhaul mod that serves as an 'unofficial update' to the game. That is to say, it rebalances, fixes, streamlines, implements unused content, and reduces annoyance. While it attempts to be compatible with content mods, it may conflict with other vanilla-altering mods.

This mod adds no new save-altering content! You can add and remove it at any time without destroying your saves, but remember to unstack items with increased stack sizes first. Please also remember to always make save backups when using mods.

This project is open source. You may create a modular fork if you only want a certain feature or small set of features. It would be appreciated if these are called 'Spooky Modules', but you have the freedom to do what you'd prefer.

Addons

Project Links

Project Highlights

General

  • Moon related things are now spooky
  • Mr Spooks (Erchius Ghost) moves faster, can be knocked back, and dies in lava
  • Main missions 'clue' hunting can be skipped by scanning the gate
  • Teleporting has no artificial time padding
  • More fuel types, higher fuel values, and higher fuel costs for FTL travel
  • The sewing machine makes SIGNIFIGANTLY (90%) less noise
  • Vehicles are one-handed, and their costs rebalanced
  • Grappling hooks are accessible earlier and use physics just like ropes
  • Reward bags stack
  • Bandages and antidotes can be crafted at any time
  • Late-storyline outpost shops will indicate if they open later

Updates

  • No more startup animation
  • Play modes are now NORMAL, EXPERT, and HARDCORE
  • 66 new facial emotion triggers for chat
  • Portable Pixel Printer is back and functional
  • Radio messages don't provide constant arbitrary praise
  • More optional Outpost clues to find
  • SAIL tells you which EPP you need for dangerous planets
  • Shockhopper can drop a trophy
  • EPPs use more scientific names
  • Hoverbikes hover much better and usually won't cause fall damage
  • Status Pods now have nine new possible effects
  • Mazebound64 moved to Hylotl arcades
  • Quest text updated to remove arbitrary praise
  • Immense overhaul of rarity levels to reflect item value
  • Amazing new features added to the Starbound Arcade Machine (removed before releasing)
  • Five new blessings from Tonauac (outpost bird)
  • Lava immunity status effect is now obtainable as Magma Mitigation
  • Electric aura status effect is now obtainable as Energy Aura
  • All instruments are now slightly cheaper and psychic (playing multiple at once will overload your brain)
  • New racial descriptions as part of Spooky Tweaks' gradual usurping of the lore
  • Teleporters are now platforms that can be walked past
  • Items with no interaction or placement ability moved to materials tab
  • Glow effects reworked for better ambient lighting
  • Learn any race's flag by picking it up
  • Flashlight beams are almost identical to the scanner's light

Latest Update

  • Racial bonuses for Avian, Human, Familiar, Glitch, and Hylotl
  • Splash screen is back, but silent and won't interrupt loading
  • Human codexes follow the mod's lore tweaks
  • Uncensored names for breakable alcohol bottles
  • Tents block hunger just like beds
  • New tooltip information to show mining speeds for tools
  • Jump height increased to between that of release and beta
  • Teleportation only takes 0.2 seconds, with no fake loading times
  • No fake loading time for the Bounty Board

Economy

  • New Shop: Chip Tunes - Selling all vanilla musical instruments (replaces Mazebound64)
  • Teleporter cores are bought with money instead of diamonds
  • Buy and sell rates are more reasonable (average 100% to buy, 80% to sell)
  • Upgrade parts can now be purchased at the Tech Dispenser (Outpost)
  • Capture pods can be purchased at The Outpost
  • Penguin Weapon Shop sells rare and otherwise unobtainable weapons

Updates

  • Treasured Trophies sells more rare items such as: -- Fishaxe, Challenge Doors, Weapon Upgrade Anvil -- Doomcanon, Terraforge
  • Infinity Express sells new novelty items
  • Weapon shop now sells boss items after beating the respective boss
  • Canned food costs 21x more due to the chocolate shortage (and immense value)
  • Minor outpost shops have more unique names
  • Prize counters now sell plushies and toys for tickets
  • Prize tickets are given out as rewards from loot bags
  • Station vending machines reworked to sell mech salvage
  • Buy your own personal Rob Repairo
  • Mech blueprints can be traded for at Beakeasy
  • Mech Assembly Station can be purchased from the tech dispenser
  • Terramart Shipments buys items for their full value (Even with Enhanced Storage)
  • Terramart Shipments accept all mining materials
  • Lana's supply business has improved to compete with augment crafting
  • Vending machines don't buy things from you
  • Peacekeeper shop items moved to places that make more sense
  • Fake ship licenses are 50% more expensive
  • Ore values are approximately 4x higher
  • Ursa Miner sells radioactive rods usable as ship fuel
  • Teleporters require cores AND relevant materials
  • Five new otherwise unobtainable sets in Frogg Furnishings
  • 49 more unused items sold at the outpost

Latest Update

  • Beakeasy is an actual drinks serving bar
  • Hyltol prize counter joins the outpost, with 70+ new categorized items
  • Terramart sells the Relocator
  • Penguin weapon shop sells Neo weapons
  • Ancient items move to the Terraforge instead of Treasured Trophies
  • New safer method to remove shop items
  • Overhaul to Chip Tunes with tabs and mod support

Tech

  • Tech descriptions are more helpful
  • Sonic sphere is faster and easier to control
  • Blink dash recharges as fast as the normal dash
  • Rocket jumping is almost instant, launches further, and recharges mid-air
  • Multi-Jump goes slightly higher
  • Sprinting is slightly faster

Updates

  • Sprinting won't restrict using other tech or items
  • All distortion spheres have enhanced handling and negate fall damage
  • Aqua Sphere can move freely in water instead of on top as a boat
  • Blink dash can blink further, in mid-air, and without landing
  • Wall jumping refreshes it's double jump ability
  • Spike Sphere seriously for real this time won't fall off things
  • Tech missions require tech cards instead of ingots

Latest Update

  • Fixes and cleanup for sphere tech

Balance

  • All staves and wands charge significantly faster
  • Healing zones from staves heal much faster
  • Mission rewards gradually increase in magnitude
  • Erchius Facility always gives 20 Erchius Crystals (1000 Total Fuel)
  • Challenge doors stay around twice as long (Reduced in Update 2)
  • Teleporters are not destroyed when broken
  • Tech consoles are not destroyed when broken
  • Money loss removed for casual
  • Value, speed, and power of unique weapons raised to be more worthwhile
  • Creatures can be attacked while frozen in time
  • Racial storage lockers hold 64 items instead of 48

Updates

  • Rocket Spear ability rebalanced to into a mobility tool
  • Final mission reward bag provides incredible loot
  • Protector's Broadsword buffed to compete with unique weapons
  • Dual wielding chainsaws for extreme lumbering
  • EPPs emit a small amount of light
  • Backpacks that should provide air actually do (ex. Oxygen Tank)
  • Wings provide jump boosts equal to an augment
  • AA Battery Pack adds additional energy capacity
  • Toxic Flower Backpack will block poison effects
  • Toxic Waste Backpack is more dangerous then ever
  • Medic Backpack gives a small regeneration effect
  • Mech battery pickups heal twice as much energy
  • High tech mech parts balanced out to create aesthetic choice
  • Solarium tier mech arms buffed to match endgame weapon strength
  • Shield drone can now deploy up to five orbiting shields
  • All mech drones last longer (2-5 minutes) and have reduced cooldowns
  • Simple mech parts improved to be worth using
  • Outpost mech missions now actually give rewards
  • Shawl of Elation is now more uplifting (low gravity)
  • Avian god wings now hold a mysterious ancient power
  • Foods that claimed to be spooky are now actually spooky
  • Ship lights are harder to accidentally break
  • Drill Spear mobility buffed for maximum heavens piercing potential
  • Mech arm attachments reworked for usability
  • Higher tier mech bodies are more energy efficient
  • Ship lockers make food rot 80% slower

Latest Update

  • No dropping items on death in Survival mode, but money drop restored to 30%
  • Mining tools don't use durability, and drills mine in a 3x3 area
  • Adaptable crossbow requires less energy to fire
  • Broken Broadsword attacks faster and provides a defensive ability

Crafting

  • Augments can be crafted at the Research Station, and specify their exact functions
  • Restored crafting for disabled items such as Perfect Armor, Tall Chair, and Valentines Heart Forge
  • 3D printing for ancient themed items and vending machines

Updates

  • Energy pickaxe is craftable and slightly improved
  • Mech Part Crafting Table is craftable like any workstation
  • Player station transponders now cost the same as any other device
  • Player stations require exponentially less resources to upgrade
  • Restored crafting for Toymaker's Table and glow grenades
  • More Protectorate items at the Industrial Workbench
  • Boss doors are now printable for all your one-way needs
  • The orange stimpack returns
  • Mining tools can be made at an Agricultural Station
  • 62 more unused items made craftable
  • Stimpacks moved from the Medical Station to the Apothecary

Latest Update

  • Water coolers dispense water into empty bottles
  • Pickaxes must be crafted, rather than found as loot or purchased
  • All Campfire crafting is accessible from the Kitchen Counter
  • Components are craftable in the tier two furnace, including RAM
  • Many improvements to learn on pickup
  • Soda is craftable like other foods

Official Integration

The mods listed below add optional new APIs used by this mod

The mods listed below include special compatibility checks