Array-backed ordered set and map data structures in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.
All you need is Eq
!
This crate is:
- entirely safe
- fully documented
no_std
compatible- zero dependencies (unless you want
thiserror
orserde
integration)
This crate is designed to be used in performance-sensitive contexts with a small number of elements, where iteration is more common than look-ups and you don't mind a fixed size. One particularly useful quirk is that elements are not recompacted upon removal: this can be very useful when replacing elements in a set or using the indexes that the elements are stored at in a semantic fashion. Iteration order is guaranteed to be stable, on a first-in-first-out basis.
If this isn't what you're after, check out one of these alternatives!
- smolset: automatically converts to a
HashSet
when the number of elements is too large. Unordered. - array_map: Blazing fast, fixed size. All possible keys must be known statically.
- sparseset: Heap-allocated, great for sparse data and frequent iteration. Stable order!
- HashSet: Heap-allocated, unordered, requires
Hash
, unbounded size. - BTreeSet: Heap-allocated, ordered, requires
Ord
, unbounded size. - IndexMap: Heap-allocated, requires
Hash
, unbounded size.
This crate has a reasonable collection of convenience methods for working with both sets and maps, aiming for rough equivalence with HashMap
and HashSet
.
If you'd like more, please submit an issue or PR!