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se suman arboles, particulas y se mejoran ciertos detalles
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LeandroJavierLaino committed Feb 18, 2018
1 parent 13908f6 commit cea3809
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Showing 11 changed files with 377 additions and 19 deletions.
Binary file added TGC.Group/Media/Tripode/Textures/tripod.bmp
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28 changes: 28 additions & 0 deletions TGC.Group/Media/Tripode/Tripode-TgcScene.xml

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Binary file added TGC.Group/Media/Tripode/Tripode.max
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Binary file added TGC.Group/Media/fuego.png
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364 changes: 347 additions & 17 deletions TGC.Group/Model/GameModel.cs

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2 changes: 1 addition & 1 deletion TGC.Group/Shaders/FullQuad.fx
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Expand Up @@ -166,7 +166,7 @@ float4 PSPostProcess(in float2 Tex : TEXCOORD0, in float2 vpos : VPOS) : COLOR0
//float cos2 = 1.0-min(sin2*sin2,1.0);
//float cos4 = cos2*cos2;
//c *= cos4;
float lensRadius = 800;
float lensRadius = 1000;
float2 pos = vpos - 0.5*float2(screen_dx,screen_dy);
pos /= lensRadius;

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2 changes: 1 addition & 1 deletion TGC.Group/Shaders/TgcMeshShader.fx
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Expand Up @@ -187,7 +187,7 @@ float4 ps_DiffuseMapHead(PS_DIFFUSE_MAP input) : COLOR0
{
float var = 1;
if (input.WorldPos.y % 2 >= 1 && input.WorldPos.y % 2 <= 1.5) discard;
if (distance(input.WorldPos,playerPos) <= 30 ) var += distance(input.WorldPos,playerPos);
if (distance(input.WorldPos,playerPos) < 30 ) var = 1 + distance(playerPos,input.WorldPos) / 10;
return tex2D(diffuseMap, input.Texcoord) * input.Color * var;
}

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