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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.watabou.pixeldungeon" | ||
android:versionCode="59" | ||
android:versionName="1.7.1c" | ||
android:installLocation="auto"> | ||
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<uses-permission android:name="android.permission.VIBRATE"/> | ||
<uses-permission android:name="com.android.vending.BILLING" /> | ||
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<uses-sdk | ||
android:minSdkVersion="8" | ||
android:targetSdkVersion="18"/> | ||
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<uses-feature | ||
android:glEsVersion="0x00020000"/> | ||
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<supports-screens | ||
android:smallScreens="false" | ||
android:normalScreens="true" | ||
android:largeScreens="true"/> | ||
<!--android:xlargeScreens="true"--> | ||
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<application | ||
android:icon="@drawable/ic_launcher" | ||
android:label="@string/app_name" | ||
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" | ||
android:allowBackup="false"> | ||
<activity | ||
android:label="@string/app_name" | ||
android:name=".PixelDungeon" | ||
android:screenOrientation="portrait"> | ||
<intent-filter > | ||
<action android:name="android.intent.action.MAIN" /> | ||
<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
</application> | ||
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</manifest> |
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# To enable ProGuard in your project, edit project.properties | ||
# to define the proguard.config property as described in that file. | ||
# | ||
# Add project specific ProGuard rules here. | ||
# By default, the flags in this file are appended to flags specified | ||
# in ${sdk.dir}/tools/proguard/proguard-android.txt | ||
# You can edit the include path and order by changing the ProGuard | ||
# include property in project.properties. | ||
# | ||
# For more details, see | ||
# http://developer.android.com/guide/developing/tools/proguard.html | ||
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# Add any project specific keep options here: | ||
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# If your project uses WebView with JS, uncomment the following | ||
# and specify the fully qualified class name to the JavaScript interface | ||
# class: | ||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | ||
# public *; | ||
#} |
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<resources> | ||
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<!-- | ||
Base application theme for API 11+. This theme completely replaces | ||
AppBaseTheme from res/values/styles.xml on API 11+ devices. | ||
--> | ||
<style name="AppBaseTheme" parent="android:Theme.Holo.Light"> | ||
<!-- API 11 theme customizations can go here. --> | ||
</style> | ||
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</resources> |
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<resources> | ||
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<!-- | ||
Base application theme for API 14+. This theme completely replaces | ||
AppBaseTheme from BOTH res/values/styles.xml and | ||
res/values-v11/styles.xml on API 14+ devices. | ||
--> | ||
<style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar"> | ||
<!-- API 14 theme customizations can go here. --> | ||
</style> | ||
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||
</resources> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
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<string name="app_name">Pixel Dungeon</string> | ||
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</resources> |
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<resources> | ||
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<!-- | ||
Base application theme, dependent on API level. This theme is replaced | ||
by AppBaseTheme from res/values-vXX/styles.xml on newer devices. | ||
--> | ||
<style name="AppBaseTheme" parent="android:Theme.Light"> | ||
<!-- | ||
Theme customizations available in newer API levels can go in | ||
res/values-vXX/styles.xml, while customizations related to | ||
backward-compatibility can go here. | ||
--> | ||
</style> | ||
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<!-- Application theme. --> | ||
<style name="AppTheme" parent="AppBaseTheme"> | ||
<!-- All customizations that are NOT specific to a particular API-level can go here. --> | ||
</style> | ||
|
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</resources> |
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/* | ||
* Pixel Dungeon | ||
* Copyright (C) 2012-2014 Oleg Dolya | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/> | ||
*/ | ||
package com.watabou.pixeldungeon; | ||
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public class Assets { | ||
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public static final String ARCS_BG = "arcs1.png"; | ||
public static final String ARCS_FG = "arcs2.png"; | ||
public static final String DASHBOARD = "dashboard.png"; | ||
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public static final String BANNERS = "banners.png"; | ||
public static final String BADGES = "badges.png"; | ||
public static final String AMULET = "amulet.png"; | ||
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public static final String CHROME = "chrome.png"; | ||
public static final String ICONS = "icons.png"; | ||
public static final String STATUS = "status_pane.png"; | ||
public static final String HP_BAR = "hp_bar.png"; | ||
public static final String XP_BAR = "exp_bar.png"; | ||
public static final String TOOLBAR = "toolbar.png"; | ||
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public static final String WARRIOR = "warrior.png"; | ||
public static final String MAGE = "mage.png"; | ||
public static final String ROGUE = "rogue.png"; | ||
public static final String HUNTRESS = "ranger.png"; | ||
public static final String AVATARS = "avatars.png"; | ||
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public static final String SURFACE = "surface.png"; | ||
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public static final String FIREBALL = "fireball.png"; | ||
public static final String SPECKS = "specks.png"; | ||
public static final String EFFECTS = "effects.png"; | ||
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public static final String RAT = "rat.png"; | ||
public static final String GNOLL = "gnoll.png"; | ||
public static final String CRAB = "crab.png"; | ||
public static final String GOO = "goo.png"; | ||
public static final String SWARM = "swarm.png"; | ||
public static final String SKELETON = "skeleton.png"; | ||
public static final String SHAMAN = "shaman.png"; | ||
public static final String THIEF = "thief.png"; | ||
public static final String TENGU = "tengu.png"; | ||
public static final String SHEEP = "sheep.png"; | ||
public static final String KEEPER = "shopkeeper.png"; | ||
public static final String BAT = "bat.png"; | ||
public static final String BRUTE = "brute.png"; | ||
public static final String SPINNER = "spinner.png"; | ||
public static final String DM300 = "dm300.png"; | ||
public static final String WRAITH = "wraith.png"; | ||
public static final String ELEMENTAL= "elemental.png"; | ||
public static final String MONK = "monk.png"; | ||
public static final String WARLOCK = "warlock.png"; | ||
public static final String GOLEM = "golem.png"; | ||
public static final String UNDEAD = "undead.png"; | ||
public static final String KING = "king.png"; | ||
public static final String STATUE = "statue.png"; | ||
public static final String PIRANHA = "piranha.png"; | ||
public static final String EYE = "eye.png"; | ||
public static final String SUCCUBUS = "succubus.png"; | ||
public static final String SCORPIO = "scorpio.png"; | ||
public static final String ROTTING = "rotting_fist.png"; | ||
public static final String BURNING = "burning_fist.png"; | ||
public static final String YOG = "yog.png"; | ||
public static final String LARVA = "larva.png"; | ||
public static final String GHOST = "ghost.png"; | ||
public static final String MAKER = "wandmaker.png"; | ||
public static final String TROLL = "blacksmith.png"; | ||
public static final String IMP = "demon.png"; | ||
public static final String RATKING = "ratking.png"; | ||
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public static final String ITEMS = "items.png"; | ||
public static final String PLANTS = "plants.png"; | ||
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public static final String TILES_SEWERS = "tiles0.png"; | ||
public static final String TILES_PRISON = "tiles1.png"; | ||
public static final String TILES_CAVES = "tiles2.png"; | ||
public static final String TILES_CITY = "tiles3.png"; | ||
public static final String TILES_HALLS = "tiles4.png"; | ||
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public static final String WATER_SEWERS = "water0.png"; | ||
public static final String WATER_PRISON = "water1.png"; | ||
public static final String WATER_CAVES = "water2.png"; | ||
public static final String WATER_CITY = "water3.png"; | ||
public static final String WATER_HALLS = "water4.png"; | ||
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public static final String BUFFS_SMALL = "buffs.png"; | ||
public static final String BUFFS_LARGE = "large_buffs.png"; | ||
public static final String SPELL_ICONS = "spell_icons.png"; | ||
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public static final String FONTS1X = "font1x.png"; | ||
public static final String FONTS15X = "font15x.png"; | ||
public static final String FONTS2X = "font2x.png"; | ||
public static final String FONTS25X = "font25x.png"; | ||
public static final String FONTS3X = "font3x.png"; | ||
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public static final String THEME = "theme.mp3"; | ||
public static final String TUNE = "game.mp3"; | ||
public static final String HAPPY = "surface.mp3"; | ||
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public static final String SND_CLICK = "snd_click.mp3"; | ||
public static final String SND_BADGE = "snd_badge.mp3"; | ||
public static final String SND_GOLD = "snd_gold.mp3"; | ||
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public static final String SND_OPEN = "snd_door_open.mp3"; | ||
public static final String SND_UNLOCK = "snd_unlock.mp3"; | ||
public static final String SND_ITEM = "snd_item.mp3"; | ||
public static final String SND_DEWDROP = "snd_dewdrop.mp3"; | ||
public static final String SND_HIT = "snd_hit.mp3"; | ||
public static final String SND_MISS = "snd_miss.mp3"; | ||
public static final String SND_STEP = "snd_step.mp3"; | ||
public static final String SND_WATER = "snd_water.mp3"; | ||
public static final String SND_DESCEND = "snd_descend.mp3"; | ||
public static final String SND_EAT = "snd_eat.mp3"; | ||
public static final String SND_READ = "snd_read.mp3"; | ||
public static final String SND_LULLABY = "snd_lullaby.mp3"; | ||
public static final String SND_DRINK = "snd_drink.mp3"; | ||
public static final String SND_SHATTER = "snd_shatter.mp3"; | ||
public static final String SND_ZAP = "snd_zap.mp3"; | ||
public static final String SND_LIGHTNING= "snd_lightning.mp3"; | ||
public static final String SND_LEVELUP = "snd_levelup.mp3"; | ||
public static final String SND_DEATH = "snd_death.mp3"; | ||
public static final String SND_CHALLENGE= "snd_challenge.mp3"; | ||
public static final String SND_CURSED = "snd_cursed.mp3"; | ||
public static final String SND_TRAP = "snd_trap.mp3"; | ||
public static final String SND_EVOKE = "snd_evoke.mp3"; | ||
public static final String SND_TOMB = "snd_tomb.mp3"; | ||
public static final String SND_ALERT = "snd_alert.mp3"; | ||
public static final String SND_MELD = "snd_meld.mp3"; | ||
public static final String SND_BOSS = "snd_boss.mp3"; | ||
public static final String SND_BLAST = "snd_blast.mp3"; | ||
public static final String SND_PLANT = "snd_plant.mp3"; | ||
public static final String SND_RAY = "snd_ray.mp3"; | ||
public static final String SND_BEACON = "snd_beacon.mp3"; | ||
public static final String SND_TELEPORT = "snd_teleport.mp3"; | ||
public static final String SND_CHARMS = "snd_charms.mp3"; | ||
public static final String SND_MASTERY = "snd_mastery.mp3"; | ||
public static final String SND_PUFF = "snd_puff.mp3"; | ||
public static final String SND_ROCKS = "snd_rocks.mp3"; | ||
public static final String SND_BURNING = "snd_burning.mp3"; | ||
public static final String SND_FALLING = "snd_falling.mp3"; | ||
public static final String SND_GHOST = "snd_ghost.mp3"; | ||
public static final String SND_SECRET = "snd_secret.mp3"; | ||
public static final String SND_BONES = "snd_bones.mp3"; | ||
} |
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