The Church from LIF:MMO recreated for LIF:YO
- Download the latest package from the above link.
- Extract the contents of the zip to a local folder
- Remove older versions of the mod from your server
- Upload the contents of the folder "mods" to the server
- Upload the contents of the folder "yolauncher" to the server
- Edit skill_types.xml on the server,
- add "2485" to the id list inside <ent_req type="object_type_id" parent="1"> of "Praise the God!" ability. (Normally on line# 5574)
- add "2485" to the id list inside <ent_req type="object_type_id"> of "Open/Close Door" ability. (Normally on line# 6019)
- add "2485" to the id list inside <ent_req type="object_type_id"> of "as Your Home" ability. (Normally on line# 6036)
- add "2485" to the id list inside <ent_req type="object_type_id"> of "Toll" ability. (Normally on line# 7098)
- add "2485" to the id list inside <ent_req type="object_type_id"> of "Expel the Intruders." (Normally on line# 7537)
- Edit cm_objects.xml in the data folder on the server and add the contents from the data/church.xml file at the end, before </objects>
- Use LiFx Server framework v3.0.0 or newer with $LiFx::createDataXMLS set to true in AutoloadConfig.cs to create objects_types.xml, recipe.xml and recipe_requirement.xml on the server and start the server.
- Stop the server and copy files on the server from /LiFx/dbexport to your servers /data folder
- Download cm_objects.xml, objects_types.xml, recipe.xml, skill_types.xml and recipe_requirement.xml from the servers to your extracted "yolauncher/modpack/data" folder.
- Ensure you have 7zip installed on your computer Download here
- Ensure all you need is in the pack and insert files into the yo launcher folder that you need for your server, ensuring you do not overwrite the mod files
- Run the "createModpack.bat" included in this pack to generate a mod pack to upload to Yo Launcher
- Upload to Yo Launcher as normal
- Enjoy