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Creating Parkour Maps
In order to make your first parkour map you will first need to make sure that lobby location is set, you can do that using SetLobby
command while standing on the position you want to be set as the lobby.
Now you can start map creation process by using CreateParkour <Name>
command, name cant have spaces and has to be one word, but you can use SetDisplayName <Name>
command after which can contain spaces and will be displayed in most places in the plugin, if you dont set display name default name will be used instead.
Parkour Maker also uses editor style system which means that once you type CreateParkour
or EditMap <Name>
(EditMap command required default map name) commands you will be put into the editor mode for the specified map meaning that all further commands that you use for modifying parkour maps will be changing the map you are editing. To exit editor mode simply type EditMap
this will exit edit mode.
There are two more essential things first one is setting the starting point of the parkour map, you do that by using SetStart
command while standing on the block you wish to be marked as the start of the map where players will be teleported once they join this parkour map. And the last essential step is setting the finish point, you can do that using SetFinish <Type>
command, now unlike starting position finish position can be a single block in which case you would use SINGLE
for the type, but if you wish for the finish point to be bigger then 1 block you can make a selection with a world edit wand and use MULTI
as the type which will use that whole selection as the finish point.
Those are all of the essential things you need to set in order to make a parkour map playable all the other features are optional and are not required for map to be playable.