I am a full-time open-source developer dedicated to making high-performance computing accessible in Blazor and WebAssembly. My goal is to keep the SpawnDev ecosystem free, robust, and cutting-edge.
However, the hardware and API requirements for modern AI development are significant. Iβm currently developing on a modest 16GB machine, which limits how quickly I can test and iterate across multiple GPU backends.
How you can help: By becoming a sponsor, you help offset the costs of:
- Hardware Upgrades: Moving to a 64GB/128GB environment for multi-threaded testing.
- AI Research: Funding the API costs that allow me to integrate advanced Transformers and Depth Estimation into the web.
- Maintenance: Keeping SpawnDev.ILGPU and SpawnDev.BlazorJS updated and bug-free.
Become a Sponsor β Thank you for supporting independent open-source software!
Want to know the real me? Read this conversation I had with Claude in the Claude app while using Claude in Cursor during one of my 17 hour coding sessions. My single coding session outlasted Claude's conversation memory.
SpawnDev.BlazorJS
Full Blazor WebAssembly and Javascript interop. Supports all Javascript data types and web browser APIs.
β 152 β π΄ 11
SpawnDev.BlazorJS.WebWorkers
Easily call Services in separate threads with WebWorkers and SharedWebWorkers. Run Blazor WASM in the ServiceWorker.
β 37 β π΄ 1
BlazorWASMSIMDDetectExample
This .Net 8 Blazor WASM project demonstrates a way of detecting SIMD support and using it if available.
β 16 β π΄ 1
SpawnDev.BlazorJS.FFmpegWasm
ffmpeg.wasm for Blazor WebAssembly
β 15 β π΄ 0
BlazorWebBluetoothDemo
Blazor WASM Web Bluetooth API Demo using an ESP32-S3-WROOM microcontroller board
β 15 β π΄ 1
BlazorWASMScriptLoader
Basic example of how to compile C# inside a Blazor WASM app
β 15 β π΄ 1
SpawnDev.BlazorJS.WebTorrents
WebTorrent peer to peer file sharing for Blazor WebAssembly
β 12 β π΄ 1
SpawnDev.ILGPU
.Net GPU compute for the browser and desktop. Write once, run on WebGPU, WebGL, Wasm, CUDA, OpenCL, and CPU
β 11 β π΄ 0
SpawnDev.BlazorJS.PixiJS
PixiJS Creation Engine. A beautiful, fast, and flexible 2D WebGL renderer for Blazor WebAssembly.
β 11 β π΄ 1
SpawnDev.EBML
An extendable .Net library for reading and writing Extensible Binary Meta Language (aka EBML) documents. Includes sch...
β 11 β π΄ 2
SpawnDev.BlazorJS.OpenCVSharp4
OpenCVSharp4 for Blazor WebAssembly
β 10 β π΄ 2
SpawnDev.ILGPU.WebGPU
WebGPU backend for ILGPU, enabling GPU compute in Blazor WebAssembly.
β 8 β π΄ 0
SpawnDev.BlazorJS.TransformersJS
Use Transformers.js from Blazor WebAssembly to run pretrained models with the ONNX Runtime in the browser.
β 8 β π΄ 1
SpawnDev.BlazorJS.BrowserExtension
Create Blazor WASM Manifest V3 web browser extensions
β 8 β π΄ 0
SpawnDev.BlazorJS.PeerJS
PeerJS simplifies peer-to-peer data, video, and audio calls in Blazor WebAssembly
β 7 β π΄ 0
SpawnDev.BlazorJS.SimplePeer
SimplePeer WebRTC video, voice, and data channels for Blazor WebAssembly
β 7 β π΄ 0
LostSpawns
Lost Spawns is a post-apocalyptic survival voxel game inspired by DayZ. It runs entirely client-side in your web brow...
β 6 β π΄ 0
SpawnDev.BlazorJS.SocketIO
Socket.IO bidirectional and low-latency communication for every platform, in Blazor WebAssembly
β 6 β π΄ 0
SpawnDev.BlazorJS.CodeRunner
Compile C# code and Blazor components in Blazor WebAssembly at runtime.
β 6 β π΄ 0
SpawnDev.BlazorJS.MessagePack
MessagePack Javascript library for Blazor WebAssembly
β 5 β π΄ 0




