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Lucien Najev edited this page Oct 15, 2018 · 3 revisions

Welcome to the zombie-infection wiki!

Team name: Byte-me Game: zombie-infection

The team decided to create a game for our final project at Makers Academy. Our first task was to have a brain storming session in the morning where we white boarded quite a few idea and then slowly narrowed it down to a strategy style world zombie infection game inspired by Plage inc. We then sat down with our coach to discuss and agreed on a minimal structure for our MVP which is below. We all agreed that our goal for the project was to enjoy working together using TDD and Agile processes that we had learned throughout the course to produce a game as close to our initial vision as possible.

Our Vision is for a web based browser game build with Javascript and React that will have 4 pages/layouts that the user will see.

Page 1: a welcome user screen that will welcome the user and ask them to input their name and press the play button

Page 2: A world map, shows countries with populations, the user picks a starting point and then as a zombie begins to infect people. At some stage based on a condition the zombie will be able to enter a town

Page 3: inside the town, the zombie is rendered in a play box and must run around infecting other generated humans once turned they all move together in a swarm, this window is a timed window possibly 1 minute and depending on how many in the swarm, the player gets some sort of buffs

page 4: after page 3, a redirect to a player stats page that just shows a pic of the player character plus his or her play stats. after that you are directed to the main map page and there cycle repeats until end of game

End of game will be determined by how much of the population of the world is infected

Our workflow will be based on sprints, with our first sprint beginning Tuesday morning.

Sprint 1: (Tuesday - Wednesday) Sprint 2: (Thursday - Friday) Sprint 3: (Monday - Tuesday)

Features freeze on Tuesday evening

Sprint 4: (Wednesday - Thursday) Last day: Friday - finishing touches

We will hold stand ups every morning at 9:30am, and a retro every day at 5pm.

Our MVP will be a main map page with some basic functionality where a user can see their position and see some cities or towns and click on one, then go into it and see the players position in a play box.

Monday 15 October: Today after our morning session we decided to all do some research on how to go about creating a game. We decided on a web based game written in Javascript and after initially attempting to use a framework called melon js which wasn't successful, we decided to use javascript with the react framework, using Cypress and Jest as our testing frameworks.

This afternoon we mainly were trying to get familiar with React and the testing frameworks, Mal and Josh started work on the main Map page, and Jimmy and I started to look at the local map page.

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