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Text-Based Dungeon Crawler in C#

Basic text-based dungeon crawler, similar to the influential game "Rogue" (actually developed before I knew about it)

Mostly for practicing

Features:

  • Random map generation with matrices, including algorithms for generating rooms, connecting them with corridors, generating a starting point and exit point, generating teleporters based on the overall rooms connectivity
  • Interface in WPF, including game log console similar to classic RPGs
  • Configurable game settings
  • Easily configurable variables
  • Custom font for the game elements
  • Torch illumination mechanic that runs out as the player walks around
  • Auto scrolling game map that follows the player

Planned updates:

  • Add coloured elements
  • Improve map generation
  • More realistic torch illumination
  • Add looting system
  • Add combat encounters
  • Integrate previously developed combat mechanics

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Basic dungeon exploration game with a random map generator

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