Basic text-based dungeon crawler, similar to the influential game "Rogue" (actually developed before I knew about it)
Mostly for practicing
- Random map generation with matrices, including algorithms for generating rooms, connecting them with corridors, generating a starting point and exit point, generating teleporters based on the overall rooms connectivity
- Interface in WPF, including game log console similar to classic RPGs
- Configurable game settings
- Easily configurable variables
- Custom font for the game elements
- Torch illumination mechanic that runs out as the player walks around
- Auto scrolling game map that follows the player
- Add coloured elements
- Improve map generation
- More realistic torch illumination
- Add looting system
- Add combat encounters
- Integrate previously developed combat mechanics