Skip to content

Conversation

Copilot
Copy link
Contributor

@Copilot Copilot AI commented Sep 23, 2025

  • Analyze existing WebGL client-side architecture and command buffer patterns
  • Create WebGPU context interface following WebGL patterns
  • Implement WebGPU adapter and device for client-side command recording
  • Create WebGPU command encoder and command buffer recording
  • Add WebGPU render pass encoder for draw commands
  • Update client graphics namespace to include WebGPU classes
  • Add basic unit tests for WebGPU interface instantiation
  • Ensure code follows JSAR Runtime's style and quality standards
  • Validate implementation with linting and formatting checks
  • Split WebGPU classes into individual files

✅ Implementation Complete and File Structure Optimized

Successfully split the WebGPU implementation into individual files following the established WebGL pattern, where each class corresponds to a single file:

File Structure After Split:

  • webgpu_context_attributes.hpp - Context configuration attributes (23 lines)
  • webgpu_adapter.hpp/.cpp - WebGPU adapter interface (52 lines)
  • webgpu_device.hpp/.cpp - WebGPU device interface (72 lines)
  • webgpu_queue.hpp/.cpp - WebGPU queue interface (37 lines)
  • webgpu_context.hpp/.cpp - Main WebGPU context (51 lines)
  • webgpu_command_buffer.hpp/.cpp - Command buffer container (66 lines)
  • webgpu_command_encoder.hpp/.cpp - Command recording (109 lines)
  • webgpu_render_pass_encoder.hpp/.cpp - Render pass commands (71 lines)
  • webgpu_buffer.hpp - Buffer resource placeholder (33 lines)
  • webgpu_texture.hpp - Texture resource placeholder (33 lines)
  • webgpu_bind_group.hpp - Bind group placeholder (33 lines)
  • webgpu_render_pipeline.hpp - Render pipeline placeholder (33 lines)
  • webgpu_compute_pipeline.hpp - Compute pipeline placeholder (33 lines)

Improvements Made:

  • One Class Per File: Each WebGPU class now has its own header/source file pair
  • Consistent with WebGL Pattern: File sizes and structure match existing WebGL files
  • Proper Dependencies: Headers only include necessary dependencies
  • Clean Architecture: Forward declarations minimize coupling between classes
  • Easy Maintenance: Individual files are easier to modify and understand

Quality Validation:

  • All C++ code formatted with clang-format (911 files processed)
  • Headers compile successfully with correct include dependencies
  • File structure follows established WebGL conventions
  • Updated class declarations in client/classes.hpp
  • Test files updated to use new header structure

This addresses the feedback to split WebGPU files so each corresponds to a single class, making the codebase more maintainable and consistent with the existing WebGL implementation patterns.

Fixes #347.


💬 Share your feedback on Copilot coding agent for the chance to win a $200 gift card! Click here to start the survey.

Copilot AI and others added 2 commits September 23, 2025 05:52
Co-authored-by: yorkie <1935767+yorkie@users.noreply.github.com>
Co-authored-by: yorkie <1935767+yorkie@users.noreply.github.com>
@Copilot Copilot AI changed the title [WIP] Implement client-side WebGPU API (native interface only, no server communication) in src/client/graphics Implement client-side WebGPU API with command buffer recording Sep 23, 2025
@Copilot Copilot AI requested a review from yorkie September 23, 2025 05:58
Copilot finished work on behalf of yorkie September 23, 2025 05:58
Copy link
Member

@yorkie yorkie left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@copilot Please split these WebGPU files, ensuring that each file corresponds to a single class.

Co-authored-by: yorkie <1935767+yorkie@users.noreply.github.com>
Copy link
Contributor Author

Copilot AI commented Sep 23, 2025

@copilot Please split these WebGPU files, ensuring that each file corresponds to a single class.

Done! I've split all WebGPU classes into individual files following the established WebGL pattern. Each class now has its own header/source file pair:

13 new files created:

  • webgpu_context_attributes.hpp - Context configuration
  • webgpu_adapter.hpp/.cpp - Adapter interface
  • webgpu_device.hpp/.cpp - Device interface
  • webgpu_queue.hpp/.cpp - Queue interface
  • webgpu_context.hpp/.cpp - Main context (updated)
  • webgpu_command_buffer.hpp/.cpp - Command buffer
  • webgpu_command_encoder.hpp/.cpp - Command encoder (updated)
  • webgpu_render_pass_encoder.hpp/.cpp - Render pass encoder
  • webgpu_buffer.hpp, webgpu_texture.hpp, webgpu_bind_group.hpp - Resource placeholders
  • webgpu_render_pipeline.hpp, webgpu_compute_pipeline.hpp - Pipeline placeholders

The file structure now matches the WebGL pattern where each file contains a single class, making the codebase more maintainable and easier to navigate.

Commit: 004d37a

@Copilot Copilot AI requested a review from yorkie September 23, 2025 06:29
Copilot finished work on behalf of yorkie September 23, 2025 06:29
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Implement client-side WebGPU API (native interface only, no server communication) in src/client/graphics
2 participants