Implement client-side WebGPU API with command buffer recording #348
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✅ Implementation Complete and File Structure Optimized
Successfully split the WebGPU implementation into individual files following the established WebGL pattern, where each class corresponds to a single file:
File Structure After Split:
webgpu_context_attributes.hpp
- Context configuration attributes (23 lines)webgpu_adapter.hpp/.cpp
- WebGPU adapter interface (52 lines)webgpu_device.hpp/.cpp
- WebGPU device interface (72 lines)webgpu_queue.hpp/.cpp
- WebGPU queue interface (37 lines)webgpu_context.hpp/.cpp
- Main WebGPU context (51 lines)webgpu_command_buffer.hpp/.cpp
- Command buffer container (66 lines)webgpu_command_encoder.hpp/.cpp
- Command recording (109 lines)webgpu_render_pass_encoder.hpp/.cpp
- Render pass commands (71 lines)webgpu_buffer.hpp
- Buffer resource placeholder (33 lines)webgpu_texture.hpp
- Texture resource placeholder (33 lines)webgpu_bind_group.hpp
- Bind group placeholder (33 lines)webgpu_render_pipeline.hpp
- Render pipeline placeholder (33 lines)webgpu_compute_pipeline.hpp
- Compute pipeline placeholder (33 lines)Improvements Made:
Quality Validation:
This addresses the feedback to split WebGPU files so each corresponds to a single class, making the codebase more maintainable and consistent with the existing WebGL implementation patterns.
Fixes #347.
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