A cross-platform C++ game framework focusing on low-consumption abstract designs, and dedicated to eliminating software bloat in modern game dev.
Aligned with the standard notation in C#. Classes, methods, and properties must be UpperCamelCase, while auto variables and class fields must be lowerCamelCase.
Folders and files MUST obey UpperCamelCase.
- Pillow Basics is under the BSD 2-Clause "Simplified" license.
- Inside the directory "/SourceCode/3rdParty", each subdirectory comprises a 3rd-party library, with license documents and possible pre-compiled binary files.
- The directory "/SourceCode/3rdParty/EmbeddedCodeLicenses" contains license documents for external code embedded in internal translation units. To clarify the actual usage, complementary comments are provided in those documents.
