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Add fr_fr translation #262
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{ | ||||||||||||||
"nvidium.options.pages.nvidium" : "Nvidium", | ||||||||||||||
"nvidium.options.region_keep_distance.name" : "Distance à conserver", | ||||||||||||||
"nvidium.options.region_keep_distance.tooltip" : "Distance de régions à conserver chargées", | ||||||||||||||
"nvidium.options.automatic_memory_limit.name" : "Limite de mémoire automatique", | ||||||||||||||
"nvidium.options.automatic_memory_limit.tooltip" : "Détermine automatiquement la limite mémoire à régler compte tenu de la quantité de VRAM disponible sur le système (Fermer et rouvrir les paramètres afin d'éditer la mémoire maximale)", | ||||||||||||||
"nvidium.options.max_gpu_memory.name" : "Mémoire gpu maximale", | ||||||||||||||
"nvidium.options.max_gpu_memory.tooltip" : "Mémoire gpu maximale autorisée, commence à décharger des chunks lorsque cette limite est atteinte", | ||||||||||||||
"nvidium.options.enable_temporal_coherence.name" : "Active la cohérence temporelle", | ||||||||||||||
"nvidium.options.enable_temporal_coherence.tooltip" : "Supprime les artefacts lors des déplacements", | ||||||||||||||
"nvidium.options.mb" : "%s Mio", | ||||||||||||||
"nvidium.options.translucency_sorting.name" : "Tri de la transparence", | ||||||||||||||
"nvidium.options.translucency_sorting.tooltip" : "Niveau de tri de la transparence, chaque réglage a différents impacts sur la performance et le niveau de qualité visuel. \nAucune: Aucun tri de transparence, aucun impact, le rendu peut être assez mauvais\nSections: Tri de transparence par niveau de section, même niveau de gestion de la transparence que sodium, impact minimal\nQuads: Tri incrémental, tri correctement la géométrie sur plusieurs images, peut causer des glitchs visuels lors du tri.", | ||||||||||||||
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Suggested change
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. bogues isn't something french people actually use, bug is more common There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Well, yes, but "bogue" is also used and is basically the same, even the pronunciation is not far away. The only difference is that it is french. I'm not against the word "bug" either, it's only that using english words in France is more commonly accepted than in Canada for example. |
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"nvidium.options.translucency_sorting.none" : "Aucun", | ||||||||||||||
"nvidium.options.translucency_sorting.sections" : "Sections", | ||||||||||||||
"nvidium.options.translucency_sorting.quads" : "Quads", | ||||||||||||||
"nvidium.options.statistics_level.name" : "Niveau de Statistiques", | ||||||||||||||
"nvidium.options.statistics_level.tooltip" : "Niveau de détail des logs de statistiques, suis le compte du nombre de couches éliminées", | ||||||||||||||
"nvidium.options.statistics_level.none" : "Aucune", | ||||||||||||||
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"nvidium.options.statistics_level.frustum" : "Frustum", | ||||||||||||||
"nvidium.options.statistics_level.regions" : "Régions", | ||||||||||||||
"nvidium.options.statistics_level.sections" : "Sections", | ||||||||||||||
"nvidium.options.statistics_level.quads" : "Quads", | ||||||||||||||
"nvidium.options.async_bfs.name" : "Active le bfs asynchrone", | ||||||||||||||
"nvidium.options.async_bfs.tooltip" : "Active le chargement de sections de chunks bfs asynchrone, diminue grandement la latence d'image lors des déplacement, est particulièrement visible avec de plus grandes distances de rendu", | ||||||||||||||
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"nvidium.options.render_fog.name": "Rendu du brouillard", | ||||||||||||||
"nvidium.options.render_fog.tooltip": "Active le rendu du brouillard" | ||||||||||||||
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} |
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I'm not sure "temporale" is the right word in french, "temporelle" was good
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My apologies. I genuinely thought that it was not related to time, that's why I did this. I'm going to fix it now.