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Makes it not crash and runs normal shaders properly #28

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merged 1 commit into from
Oct 8, 2023

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bobcao3
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@bobcao3 bobcao3 commented Oct 7, 2023

  1. Handles null raytracing shaders list (make it possible to add vk compute and fragment stuff later)
  2. Adds support for all the GL image formats listed and used by Optifine
  3. Handles destruction and stuff... Ideally this should be handled by a render graph later down the line

1. Handles null raytracing shaders list (make it possible to add vk
   compute and fragment stuff later)
2. Adds support for all the GL image formats listed and used by Optifine
3. Handles destruction and stuff... Ideally this should be handled by a
   render graph later down the line
@bobcao3
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bobcao3 commented Oct 7, 2023

Still wasting quite a bit of resources on TLAS and stuff... But I didn't find a clean way to deal with all kinds of cases, these dependencies and cleanups should ideally be handled by the render graph in the future.

@MCRcortex MCRcortex merged commit 5466eab into MCRcortex:master Oct 8, 2023
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2 participants