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The simulation is now continuous - generations have been removed. Creatures now need nutrients and energy to reproduce and can produce multiple offspring at a time if they have enough resources.
Steps now perform calculations in parallel, making use of multiple cores.
Successbounds functionality has been removed.
Creatures are no longer blocked by the worldbounds and instead loop to the opposite side.
The world is now also rendered during fast mode.
Network viewers can now also be shown during fast mode.
~20 minutes of in-game time produces the same behaviour as the first few thousand generations in the previous release.
~2 hours of in-game time produces creatures that move in all directions as needed whenever food spawns close enough. When there is no food in range, most stay still.