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1.0.0

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@ME-MarvinE ME-MarvinE released this 02 Apr 05:07
· 209 commits to master since this release
  • The simulation is now continuous - generations have been removed. Creatures now need nutrients and energy to reproduce and can produce multiple offspring at a time if they have enough resources.
  • Steps now perform calculations in parallel, making use of multiple cores.
  • Successbounds functionality has been removed.
  • Creatures are no longer blocked by the worldbounds and instead loop to the opposite side.
  • The world is now also rendered during fast mode.
  • Network viewers can now also be shown during fast mode.
  • ~20 minutes of in-game time produces the same behaviour as the first few thousand generations in the previous release.
    ~2 hours of in-game time produces creatures that move in all directions as needed whenever food spawns close enough. When there is no food in range, most stay still.