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Slight changes item_set to item_map in SelectAction function #81
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…eate VectoreMaze done and also added an asset.
…an area of mRenderRange around the player agent.
…nfrastructure built. menu now hold unique_ptr to buttons. maininterface has a font member used by reference by menu,button,textbox,messageboard
…ricted view range fixes, color changes
… works without layer. Also added menu button that a player can choose normal or enlarge mode.
We have created enlarge view functionality for the larger worlds. It works as expected. |
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I've added various comments that are probably worth looking at but I won't halt the PR for.
The one thing I request is to remove the changes to CMakeLists.txt
and move those lines to the relevant .cmake
files in source (more details in that comment)
source/Interfaces/MainInterface.cpp
Outdated
mWindow.display(); | ||
} | ||
/** | ||
* @brief Creates a 9x23 window of the symbol grid centered around the player's position. |
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I'm missing where 9 and 23 are coming from. Are they related to COL
and ROW
? If so, we might want to make those names a little more clear (e.g., NUM_ROWS
or something)
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Ah, found them in the header. I do think the name could be a little more clear.
…the inventory class which draws the inventory onto the screen.
We have incorporated your suggestions |
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Requested changes have been made. Thanks!
…handling added to the textbox. resizing done too.
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