Skip to content
This repository has been archived by the owner on Aug 10, 2024. It is now read-only.

Dev #8

Merged
merged 5 commits into from
Jul 12, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions .github/workflows/nightly.yml
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ jobs:
post_webhook:
needs: build
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/dev'
if: github.ref == 'refs/heads/aaaa'

steps:
- name: POST Webhook
Expand All @@ -40,4 +40,4 @@ jobs:
--fail \
-F token=${{ secrets.GITLAB_SECRET_TOKEN }} \
-F ref=dev \
https://gitlab.edgegamers.io/api/v4/projects/2640/trigger/pipeline
https://gitlab.edgegamers.io/api/v4/projects/2640/trigger/pipeline
40 changes: 0 additions & 40 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,46 +9,6 @@ TTT is in heavy development and I want you to know that contributions are always
> [Using Dependency Injection](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection-usage),
> [Dependency Injection Guidelines](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection-guidelines).

## Creating items

Creating new items or modifying existing ones is easy. Create a new class in the correct directory, mod/TTT.Shop/Items/{group}. Then create it to your liking. Afterwards, compile the plugin and it's all set. The plugin handles loading all the items.

> [!TIP]
> Available groups are [All, Detective, Traitor]. <br>
> SimpleName is used for /buy {name}

#### Example Item
```c#
namespace TTT.Shop.Items.Traitor;

public class AwpItem : IShopItem
{
public string Name()
{
return "AWP";
}

public string SimpleName()
{
return "awp";
}

public int Price()
{
return 2000;
}

public BuyResult OnBuy(GamePlayer player)
{
if (player.Credits() < Price()) return BuyResult.NotEnoughCredits;
if (player.PlayerRole() != Role.Traitor) return BuyResult.IncorrectRole;
player.RemoveCredits(Price());
player.Player().GiveNamedItem(CsItem.AWP);
return BuyResult.Successful;
}
}
```

## Road Map
- [✅] Role assignment
- [✅] DNA Scanner
Expand Down
4 changes: 2 additions & 2 deletions mod/TTT.Player/KarmaManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
if (killerRole == killedRole)
{
gpKiller.RemoveKarma(5);
return HookResult.Stop;
return HookResult.Continue;
}

if (killedRole == Role.Traitor)
Expand All @@ -40,4 +40,4 @@ public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
}
return HookResult.Continue;
}
}
}
2 changes: 1 addition & 1 deletion mod/TTT.Roles/RoleBehavior.cs
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo i
return HookResult.Continue;
}

[GameEventHandler]
[GameEventHandler(HookMode.Pre)]
public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
info.DontBroadcast = true;
Expand Down
Loading