Name | Type | Description | Notes |
---|---|---|---|
Id | Pointer to string | [optional] | |
Name | Pointer to string | [optional] | |
Icon | Pointer to string | [optional] | |
Color | Pointer to string | [optional] | |
Description | Pointer to string | [optional] | |
Params | Pointer to map[string]interface{} | [optional] | |
ComputersCount | Pointer to int32 | [optional] | |
EnrollmentCode | Pointer to BlueprintsCreateBlueprint201ResponseEnrollmentCode | [optional] | |
Type | Pointer to string | [optional] |
func NewBlueprintsGetBlueprint200Response() *BlueprintsGetBlueprint200Response
NewBlueprintsGetBlueprint200Response instantiates a new BlueprintsGetBlueprint200Response object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewBlueprintsGetBlueprint200ResponseWithDefaults() *BlueprintsGetBlueprint200Response
NewBlueprintsGetBlueprint200ResponseWithDefaults instantiates a new BlueprintsGetBlueprint200Response object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *BlueprintsGetBlueprint200Response) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetId(v string)
SetId sets Id field to given value.
func (o *BlueprintsGetBlueprint200Response) HasId() bool
HasId returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetName(v string)
SetName sets Name field to given value.
func (o *BlueprintsGetBlueprint200Response) HasName() bool
HasName returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetIcon() string
GetIcon returns the Icon field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetIconOk() (*string, bool)
GetIconOk returns a tuple with the Icon field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetIcon(v string)
SetIcon sets Icon field to given value.
func (o *BlueprintsGetBlueprint200Response) HasIcon() bool
HasIcon returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetColor() string
GetColor returns the Color field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetColorOk() (*string, bool)
GetColorOk returns a tuple with the Color field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetColor(v string)
SetColor sets Color field to given value.
func (o *BlueprintsGetBlueprint200Response) HasColor() bool
HasColor returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetDescription(v string)
SetDescription sets Description field to given value.
func (o *BlueprintsGetBlueprint200Response) HasDescription() bool
HasDescription returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetParams() map[string]interface{}
GetParams returns the Params field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetParamsOk() (*map[string]interface{}, bool)
GetParamsOk returns a tuple with the Params field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetParams(v map[string]interface{})
SetParams sets Params field to given value.
func (o *BlueprintsGetBlueprint200Response) HasParams() bool
HasParams returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetComputersCount() int32
GetComputersCount returns the ComputersCount field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetComputersCountOk() (*int32, bool)
GetComputersCountOk returns a tuple with the ComputersCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetComputersCount(v int32)
SetComputersCount sets ComputersCount field to given value.
func (o *BlueprintsGetBlueprint200Response) HasComputersCount() bool
HasComputersCount returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetEnrollmentCode() BlueprintsCreateBlueprint201ResponseEnrollmentCode
GetEnrollmentCode returns the EnrollmentCode field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetEnrollmentCodeOk() (*BlueprintsCreateBlueprint201ResponseEnrollmentCode, bool)
GetEnrollmentCodeOk returns a tuple with the EnrollmentCode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetEnrollmentCode(v BlueprintsCreateBlueprint201ResponseEnrollmentCode)
SetEnrollmentCode sets EnrollmentCode field to given value.
func (o *BlueprintsGetBlueprint200Response) HasEnrollmentCode() bool
HasEnrollmentCode returns a boolean if a field has been set.
func (o *BlueprintsGetBlueprint200Response) GetType() string
GetType returns the Type field if non-nil, zero value otherwise.
func (o *BlueprintsGetBlueprint200Response) GetTypeOk() (*string, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BlueprintsGetBlueprint200Response) SetType(v string)
SetType sets Type field to given value.
func (o *BlueprintsGetBlueprint200Response) HasType() bool
HasType returns a boolean if a field has been set.