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BlueprintsUpdateBlueprint200Response.md

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BlueprintsUpdateBlueprint200Response

Properties

Name Type Description Notes
Id Pointer to string [optional]
Name Pointer to string [optional]
Icon Pointer to string [optional]
Color Pointer to string [optional]
Description Pointer to string [optional]
Params Pointer to map[string]interface{} [optional]
ComputersCount Pointer to int32 [optional]
MissingComputersCount Pointer to int32 [optional]
EnrollmentCode Pointer to BlueprintsCreateBlueprint201ResponseEnrollmentCode [optional]

Methods

NewBlueprintsUpdateBlueprint200Response

func NewBlueprintsUpdateBlueprint200Response() *BlueprintsUpdateBlueprint200Response

NewBlueprintsUpdateBlueprint200Response instantiates a new BlueprintsUpdateBlueprint200Response object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewBlueprintsUpdateBlueprint200ResponseWithDefaults

func NewBlueprintsUpdateBlueprint200ResponseWithDefaults() *BlueprintsUpdateBlueprint200Response

NewBlueprintsUpdateBlueprint200ResponseWithDefaults instantiates a new BlueprintsUpdateBlueprint200Response object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *BlueprintsUpdateBlueprint200Response) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *BlueprintsUpdateBlueprint200Response) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *BlueprintsUpdateBlueprint200Response) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *BlueprintsUpdateBlueprint200Response) HasId() bool

HasId returns a boolean if a field has been set.

GetName

func (o *BlueprintsUpdateBlueprint200Response) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *BlueprintsUpdateBlueprint200Response) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *BlueprintsUpdateBlueprint200Response) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *BlueprintsUpdateBlueprint200Response) HasName() bool

HasName returns a boolean if a field has been set.

GetIcon

func (o *BlueprintsUpdateBlueprint200Response) GetIcon() string

GetIcon returns the Icon field if non-nil, zero value otherwise.

GetIconOk

func (o *BlueprintsUpdateBlueprint200Response) GetIconOk() (*string, bool)

GetIconOk returns a tuple with the Icon field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIcon

func (o *BlueprintsUpdateBlueprint200Response) SetIcon(v string)

SetIcon sets Icon field to given value.

HasIcon

func (o *BlueprintsUpdateBlueprint200Response) HasIcon() bool

HasIcon returns a boolean if a field has been set.

GetColor

func (o *BlueprintsUpdateBlueprint200Response) GetColor() string

GetColor returns the Color field if non-nil, zero value otherwise.

GetColorOk

func (o *BlueprintsUpdateBlueprint200Response) GetColorOk() (*string, bool)

GetColorOk returns a tuple with the Color field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetColor

func (o *BlueprintsUpdateBlueprint200Response) SetColor(v string)

SetColor sets Color field to given value.

HasColor

func (o *BlueprintsUpdateBlueprint200Response) HasColor() bool

HasColor returns a boolean if a field has been set.

GetDescription

func (o *BlueprintsUpdateBlueprint200Response) GetDescription() string

GetDescription returns the Description field if non-nil, zero value otherwise.

GetDescriptionOk

func (o *BlueprintsUpdateBlueprint200Response) GetDescriptionOk() (*string, bool)

GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDescription

func (o *BlueprintsUpdateBlueprint200Response) SetDescription(v string)

SetDescription sets Description field to given value.

HasDescription

func (o *BlueprintsUpdateBlueprint200Response) HasDescription() bool

HasDescription returns a boolean if a field has been set.

GetParams

func (o *BlueprintsUpdateBlueprint200Response) GetParams() map[string]interface{}

GetParams returns the Params field if non-nil, zero value otherwise.

GetParamsOk

func (o *BlueprintsUpdateBlueprint200Response) GetParamsOk() (*map[string]interface{}, bool)

GetParamsOk returns a tuple with the Params field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetParams

func (o *BlueprintsUpdateBlueprint200Response) SetParams(v map[string]interface{})

SetParams sets Params field to given value.

HasParams

func (o *BlueprintsUpdateBlueprint200Response) HasParams() bool

HasParams returns a boolean if a field has been set.

GetComputersCount

func (o *BlueprintsUpdateBlueprint200Response) GetComputersCount() int32

GetComputersCount returns the ComputersCount field if non-nil, zero value otherwise.

GetComputersCountOk

func (o *BlueprintsUpdateBlueprint200Response) GetComputersCountOk() (*int32, bool)

GetComputersCountOk returns a tuple with the ComputersCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetComputersCount

func (o *BlueprintsUpdateBlueprint200Response) SetComputersCount(v int32)

SetComputersCount sets ComputersCount field to given value.

HasComputersCount

func (o *BlueprintsUpdateBlueprint200Response) HasComputersCount() bool

HasComputersCount returns a boolean if a field has been set.

GetMissingComputersCount

func (o *BlueprintsUpdateBlueprint200Response) GetMissingComputersCount() int32

GetMissingComputersCount returns the MissingComputersCount field if non-nil, zero value otherwise.

GetMissingComputersCountOk

func (o *BlueprintsUpdateBlueprint200Response) GetMissingComputersCountOk() (*int32, bool)

GetMissingComputersCountOk returns a tuple with the MissingComputersCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMissingComputersCount

func (o *BlueprintsUpdateBlueprint200Response) SetMissingComputersCount(v int32)

SetMissingComputersCount sets MissingComputersCount field to given value.

HasMissingComputersCount

func (o *BlueprintsUpdateBlueprint200Response) HasMissingComputersCount() bool

HasMissingComputersCount returns a boolean if a field has been set.

GetEnrollmentCode

func (o *BlueprintsUpdateBlueprint200Response) GetEnrollmentCode() BlueprintsCreateBlueprint201ResponseEnrollmentCode

GetEnrollmentCode returns the EnrollmentCode field if non-nil, zero value otherwise.

GetEnrollmentCodeOk

func (o *BlueprintsUpdateBlueprint200Response) GetEnrollmentCodeOk() (*BlueprintsCreateBlueprint201ResponseEnrollmentCode, bool)

GetEnrollmentCodeOk returns a tuple with the EnrollmentCode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEnrollmentCode

func (o *BlueprintsUpdateBlueprint200Response) SetEnrollmentCode(v BlueprintsCreateBlueprint201ResponseEnrollmentCode)

SetEnrollmentCode sets EnrollmentCode field to given value.

HasEnrollmentCode

func (o *BlueprintsUpdateBlueprint200Response) HasEnrollmentCode() bool

HasEnrollmentCode returns a boolean if a field has been set.

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