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Added light component Serialise and Deserialise functions and unit te…
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#include "ComponentSerialiseTester.hpp" | ||
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#include "Component/Lights.hpp" | ||
#include "Utility/Logger.hpp" | ||
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#include <fstream> | ||
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namespace Test | ||
{ | ||
// Helper function to serialise and deserialise a component into a file. | ||
//@param p_to_serialise The component to serialise. | ||
//@param p_deserialised The component to deserialise into. | ||
//@return True if the serialisation and deserialisation was successful, false otherwise. | ||
template<typename ComponentType> | ||
bool ComponentSerialiseTester::test_serialisation(const ComponentType& p_to_serialise, ComponentType& p_deserialised) | ||
{ | ||
try | ||
{ | ||
std::ofstream out("test.bin", std::ios::binary); | ||
out.exceptions(std::ofstream::failbit | std::ofstream::badbit); | ||
ComponentType::Serialise(p_to_serialise, out, 0); | ||
out.close(); | ||
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std::ifstream in("test.bin", std::ios::binary); | ||
in.exceptions(std::ifstream::failbit | std::ifstream::badbit); | ||
p_deserialised = ComponentType::Deserialise(in, 0); | ||
in.close(); | ||
} | ||
catch (std::ofstream::failure& e) | ||
{ | ||
CHECK_TRUE(false, e.what()); | ||
std::remove("test.bin"); | ||
return false; | ||
} | ||
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std::remove("test.bin"); | ||
return true; | ||
} | ||
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void ComponentSerialiseTester::run_unit_tests() | ||
{ | ||
SCOPE_SECTION("Component serialise"); | ||
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{SCOPE_SECTION("Directional light"); | ||
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Component::DirectionalLight serialised_light; | ||
serialised_light.m_direction = glm::vec3(0.8f, 0.2f, 0.1f); | ||
serialised_light.m_colour = glm::vec3(0.7f, 0.4f, 1.0f); | ||
serialised_light.m_ambient_intensity = 0.42f; | ||
serialised_light.m_diffuse_intensity = 0.7f; | ||
serialised_light.m_specular_intensity = 0.11f; | ||
serialised_light.m_shadow_near_plane = 0.57f; | ||
serialised_light.m_shadow_far_plane = 0.2f; | ||
serialised_light.m_ortho_size = 0.7f; | ||
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Component::DirectionalLight deserialised_light; | ||
if (test_serialisation(serialised_light, deserialised_light)) | ||
{ | ||
CHECK_EQUAL(serialised_light.m_direction, deserialised_light.m_direction, "Direction"); | ||
CHECK_EQUAL(serialised_light.m_colour, deserialised_light.m_colour, "Colour"); | ||
CHECK_EQUAL(serialised_light.m_ambient_intensity, deserialised_light.m_ambient_intensity, "Ambient intensity"); | ||
CHECK_EQUAL(serialised_light.m_diffuse_intensity, deserialised_light.m_diffuse_intensity, "Diffuse intensity"); | ||
CHECK_EQUAL(serialised_light.m_specular_intensity, deserialised_light.m_specular_intensity, "Specular intensity"); | ||
CHECK_EQUAL(serialised_light.m_shadow_near_plane, deserialised_light.m_shadow_near_plane, "Shadow near plane"); | ||
CHECK_EQUAL(serialised_light.m_shadow_far_plane, deserialised_light.m_shadow_far_plane, "Shadow far plane"); | ||
CHECK_EQUAL(serialised_light.m_ortho_size, deserialised_light.m_ortho_size, "Ortho size"); | ||
} | ||
} | ||
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{SCOPE_SECTION("Point light"); | ||
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Component::PointLight serialised_light; | ||
serialised_light.m_position = glm::vec3(0.8f, 0.2f, 0.1f); | ||
serialised_light.m_colour = glm::vec3(0.7f, 0.4f, 1.0f); | ||
serialised_light.m_ambient_intensity = 0.42f; | ||
serialised_light.m_diffuse_intensity = 0.7f; | ||
serialised_light.m_specular_intensity = 0.11f; | ||
serialised_light.m_constant = 0.57f; | ||
serialised_light.m_linear = 0.2f; | ||
serialised_light.m_quadratic = 0.7f; | ||
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Component::PointLight deserialised_light; | ||
if (test_serialisation(serialised_light, deserialised_light)) | ||
{ | ||
CHECK_EQUAL(serialised_light.m_position, deserialised_light.m_position, "Position"); | ||
CHECK_EQUAL(serialised_light.m_colour, deserialised_light.m_colour, "Colour"); | ||
CHECK_EQUAL(serialised_light.m_ambient_intensity, deserialised_light.m_ambient_intensity, "Ambient intensity"); | ||
CHECK_EQUAL(serialised_light.m_diffuse_intensity, deserialised_light.m_diffuse_intensity, "Diffuse intensity"); | ||
CHECK_EQUAL(serialised_light.m_specular_intensity, deserialised_light.m_specular_intensity, "Specular intensity"); | ||
CHECK_EQUAL(serialised_light.m_constant, deserialised_light.m_constant, "Constant"); | ||
CHECK_EQUAL(serialised_light.m_linear, deserialised_light.m_linear, "Linear"); | ||
CHECK_EQUAL(serialised_light.m_quadratic, deserialised_light.m_quadratic, "Quadratic"); | ||
} | ||
} | ||
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{SCOPE_SECTION("Spotlight"); | ||
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Component::SpotLight serialised_light; | ||
serialised_light.m_position = glm::vec3(0.8f, 0.2f, 0.1f); | ||
serialised_light.m_direction = glm::vec3(0.7f, 0.4f, 1.0f); | ||
serialised_light.m_colour = glm::vec3(0.7f, 0.4f, 1.0f); | ||
serialised_light.m_ambient_intensity = 0.42f; | ||
serialised_light.m_diffuse_intensity = 0.7f; | ||
serialised_light.m_specular_intensity = 0.11f; | ||
serialised_light.m_constant = 0.57f; | ||
serialised_light.m_linear = 0.2f; | ||
serialised_light.m_quadratic = 0.7f; | ||
serialised_light.m_cutoff = 0.5f; | ||
serialised_light.m_outer_cutoff = 0.7f; | ||
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Component::SpotLight deserialised_light; | ||
if (test_serialisation(serialised_light, deserialised_light)) | ||
{ | ||
CHECK_EQUAL(serialised_light.m_position, deserialised_light.m_position, "Position"); | ||
CHECK_EQUAL(serialised_light.m_direction, deserialised_light.m_direction, "Direction"); | ||
CHECK_EQUAL(serialised_light.m_colour, deserialised_light.m_colour, "Colour"); | ||
CHECK_EQUAL(serialised_light.m_ambient_intensity, deserialised_light.m_ambient_intensity, "Ambient intensity"); | ||
CHECK_EQUAL(serialised_light.m_diffuse_intensity, deserialised_light.m_diffuse_intensity, "Diffuse intensity"); | ||
CHECK_EQUAL(serialised_light.m_specular_intensity, deserialised_light.m_specular_intensity, "Specular intensity"); | ||
CHECK_EQUAL(serialised_light.m_constant, deserialised_light.m_constant, "Constant"); | ||
CHECK_EQUAL(serialised_light.m_linear, deserialised_light.m_linear, "Linear"); | ||
CHECK_EQUAL(serialised_light.m_quadratic, deserialised_light.m_quadratic, "Quadratic"); | ||
CHECK_EQUAL(serialised_light.m_cutoff, deserialised_light.m_cutoff, "Cutoff"); | ||
CHECK_EQUAL(serialised_light.m_outer_cutoff, deserialised_light.m_outer_cutoff, "Outer cutoff"); | ||
} | ||
} | ||
} | ||
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void ComponentSerialiseTester::run_performance_tests() | ||
{ | ||
} | ||
} // namespace Test |
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#pragma once | ||
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#include "TestManager.hpp" | ||
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namespace Test | ||
{ | ||
class ComponentSerialiseTester : public TestManager | ||
{ | ||
public: | ||
ComponentSerialiseTester() : TestManager(std::string("Component serialisation")) {} | ||
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protected: | ||
void run_unit_tests() override; | ||
void run_performance_tests() override; | ||
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private: | ||
// Used only inside ComponentSerialiseTester.cpp, no need to expose it to the public. | ||
template<typename ComponentType> | ||
bool test_serialisation(const ComponentType& p_to_serialise, ComponentType& p_deserialised); | ||
}; | ||
} // namespace Test |