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Releases: MagmaGuy/EliteMobs

EliteMobs 9.1.11

24 Sep 12:21
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EliteMobs 9.1.11:

  • [Fix] Fixed missing wormholes
  • [Fix] Changed the MagmaCore version to something other people will hopefully be able to easily use
  • [Tweak] Several tweaks to the way the setup menu and initialize menu work
  • [Tweak] Tweaked download links

EliteMobs 9.1.10

15 Sep 10:06
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EliteMobs 9.1.10:

  • [New] Added the remake of The Ruins Lair!
  • [New] Added the remake of The Catacombs Lair!
  • [New] Optimized and improved error handling of elite scripts
  • [Fix] Fixed but that would cause certain rays to not work correctly
  • [Fix] Fixed some minor bugs
  • [Removal] Removed dead code

EliteMobs 9.1.9

10 Sep 04:28
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EliteMobs 9.1.9:

  • [New] Added the /em initialize command, which allows admins to instantly set what kind of EliteMobs server they want to run from an in-game menu
  • [New] Completely remade the /em setup command
  • [New] Remade the version checking system
  • [New] Plugin now redirects to nightbreak.io for guides and download links
  • [New] The dungeonpackager folder is no longer used, now using content_packages folder instead
  • [New] The setup process now shows all types of content - including model packs, item packs and event packs
  • [New] Added meta content packages, allowing content to be grouped
  • [New] A lot of content is now grouped, such as grouping all Primis, Oasis and story mode dungeon content into dedicated meta packages
  • [New] All content ever officially published can now be seen in the setup menu, and clicking on it provides a direct link to see it
  • [New] Updated ReadMe to fix the bad repo location
  • [Fix] Fixed bug related to coins not working correctly

EliteMobs 9.1.8

27 Aug 01:02
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EliteMobs 9.1.8:

  • [New] Weaving potions are now blocked in EliteMobs worlds to prevent creating permanent cobwebs where they shouldn't be
  • [New] Seriously optimized bosses with dynamic levels, which should result in big performance boosts for all servers running EliteMobs shrines, especially those who pregenerated their worlds
  • [Fix] Now handling null quest objectives better
  • [Fix] Fixed issues that were preventing people from compiling EliteMobs locally or depending on EliteMobs

EliteMobs 9.1.7

25 Aug 15:44
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EliteMobs 9.1.7:
-[New] The Airship Minidungeon remake release!

EliteMobs 9.1.6

24 Aug 23:52
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EliteMobs 9.1.6:

  • [Fix] Fixed error caused by the newest version of LibsDisguises
  • [Fix] Fixed important error with durability loss on player death

EliteMobs 9.1.5

23 Aug 22:15
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EliteMobs 9.1.5:

  • [Fix] Fixed pretty important bug where guild prices would be significantly lower than intended for some servers
  • [Fix] NPC subtitles are now correctly colored

EliteMobs 9.1.4

22 Aug 20:38
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EliteMobs 9.1.4:

  • [New] Players can no longer open doors and trapdoors in elite worlds, as intended by the map design
  • [New] Added debug field to scripts to show a debug particle at the target location of scripts
  • [New] Landing location is now inherited through scripts
  • [New] Elite slimes no longer split when killed, fixing a number of bugs
  • [New] Fixed arena farming being too efficient by both tweaking rewards but also applying all limiters that exist in other elitemobs content to arenas (minimum guild rank requirements for looting from certain levels, maximum difference between player level and mob level)
  • [Fix] Fixed problem with reinforcement power in arena fights
  • [Fix] Language command now switches back to english correctly
  • [Fix] Teleporting directly to a dungeon via teleports page no longer risks being sent back via wormhole
  • [Fix] Fixed several problems that made FinalTarget script targets not behave the same way as normal targets are supposed to
  • [Fix] Elite silverfish can no longer enter blocks
  • [Fix] Fixed guild request text for bedrock-compatible menus
  • [Fix] Fixed all default wormhole locations
  • [Fix] Now using a more appropriate api version of FreeMinecraftModels

EliteMobs 9.1.3:

11 Aug 22:03
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EliteMobs 9.1.3:

  • [New] Updated to Minecraft 1.21.1
  • [New] Elite protection of dungeons now blocks doors and trapdoors correctly as intended
  • [New] Named dungeon instancing tasks on timings to allow better debugging and optimizations
  • [New] Added the scale setting to NPCs to allow for NPC scaling
  • [New] Now correctly preventing players from dumping buckets in elitemobs worlds
  • [New] Now correctly defaulting to allowing liquid flow in elitemobs worlds, can be configured per-dungeon package to allow or deny through the settings allowLiquidFlow in the dungeon packager config
  • [New] Added the ability to play songs in dungeon packager content using the song setting with the same method and syntax as the custom boss song system
  • [New] Added /em protection bypass command to bypass dungeon protections and edit the world
  • [Fix] Fixed problem that was causing dungeon instantiation to not delete correctly and the recovery code on startup to not clear instanced dungeons on startup
  • [Fix] Frosted ice from ice walker now correctly melts in dungeons
  • [Fix] Fixed new permissions not allowing players to use /ag to teleport to the adventurer's guild
  • [Fix] Fixed new permissions now allowing players to talk to quest givers
  • [Fix] Slimes and similar entities no longer constantly trigger the antiexploit
  • [Fix] Fixed the /em quest reset all by renaming it to /em quest resetAll

EliteMobs 9.1.2

04 Aug 21:32
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EliteMobs 9.1.2:

  • [New] Elite protection of dungeons now blocks doors and trapdoors correctly as intended
  • [New] Named dungeon instancing tasks on timings to allow better debugging and optimizations
  • [Fix] Frosted ice from ice walker now correctly melts in dungeons
  • [Fix] Fixed new permissions not allowing players to use /ag to teleport to the adventurer's guild
  • [Fix] Fixed new permissions now allowing players to talk to quest givers