- Hi, I’m Mahmoud Kanbar.
- I’m interested in game development, backend, server side, computer graphics and artificial intelligence.
- Former Game Developer at Spacetoon GamePower7.
- Software engineer and backend developer at IT-Land Syria.
Pinned Loading
-
Unity-Dynamic-Lightmaps
Unity-Dynamic-Lightmaps PublicThis API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where …
-
SPH-Water-Simulation-With-Unity
SPH-Water-Simulation-With-Unity PublicMaking Tsunami water simulation using Smoothed Particles Hydrodynamic (SPH), the project has been made using Unity Engine, The simulation has been done using Compute Shaders to harnesses GPU power.
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.