Releases: Malcolmnixon/GodotXRHandPoseDetector
Releases · Malcolmnixon/GodotXRHandPoseDetector
Hand Pose Detector 2.0.0
What's Changed
- Add checking of hand-tracking state. by @Malcolmnixon in #16
- Add pinch pose. by @Malcolmnixon in #17
- Remove an unused fitness detection value. by @Malcolmnixon in #18
- Rename action-set to action-map by @Malcolmnixon in #19
- Extend HandPoseController from HandPoseDetector. by @Malcolmnixon in #20
- Minor adjustment to point-thumbs-up pose. by @Malcolmnixon in #21
Full Changelog: 1.3.0...2.0.0
Hand Pose Detector 1.3.0
What's Changed
- Add Data Flow diagram to readme. by @Malcolmnixon in #12
- Fine-tune the aim pose. by @Malcolmnixon in #14
- Handle hand-tracker changes. by @Malcolmnixon in #15
Full Changelog: 1.2.0...1.3.0
Hand Pose Detector 1.2.0
What's Changed
- Hand Pose Controller by @Malcolmnixon in #6
- Debounce hand poses by @Malcolmnixon in #8
- Added controller pose-type by @Malcolmnixon in #9
- Add basic hand model to addon by @Malcolmnixon in #10
- Update workflows by @Malcolmnixon in #11
Full Changelog: 1.1.0...1.2.0
Hand Pose Detector 1.1.0
What's Changed
- Moved fitness function to separate resource. by @Malcolmnixon in #2
- Simplify hand pose definitions by @Malcolmnixon in #3
- Add metal pose. by @Malcolmnixon in #4
- Cleanup formatting and add reference to custom hand pose video. by @Malcolmnixon in #5
New Contributors
- @Malcolmnixon made their first contribution in #2
Full Changelog: 1.0.0...1.1.0
Hand Pose Detector 1.0.0
This is the initial release