My discord server: https://discord.gg/Ee2cmeRsN3
Hi, following a concussion this spring, I find myself having to shy await from screens as much as possible for a while. Good news is, user p4535992 has forked LightsHUD, adding many things I wanted to do, doing it better. Please have a look here: https://github.com/p4535992/foundryvtt-lights-hud-ate
dev is halted for the moment on this module.
Derived and updated version of Torchlight, which in turn was derived from Torch.
Dnd5e AND PF2e are now both supported for availability check and consumption.
- When using french locale, there seems to be a conflict when using LightsHUD & Minimal UI with pf2 system.
- Start up Foundry and click "Install Module" in the "Add-On Modules" tab.
- Search for "LightsHUD" in the pop up window.
- Click "Install" and it should appear in your modules list.
- Start up Foundry and click "Install Module" in the "Add-On Modules" tab.
- Paste the link: "https://github.com/Malekal4699/LightsHUD/releases/latest/download/module.json",
- Click "Install" and it should appear in your modules list.
- Download the .zip file in this repository.
- Extract the contents of the zip in
{USER_DATA_PATH}\data\modules\
- Restart Foundry.
All the lights are animated and look much better "live".
- 3 Dedicated buttons on the token's HUD, Spell-like Light ability, Lantern and Torch.
- Module settings with presets and custom types.
- Optional Availability check for resource.
- Optional Torch and Lantern resource consomption for DnD5e and PF2e.
- Toggle Player access to HUD icons.
- Toggle Storing existing token light data.
- Better settings, I feel the current presentation and layout are not easy to read or work with.
- Presets in JSON file, to be imported/exported.
- Rework of the code behind the scene to make it more polymorphic.
- More options in the HUD's display (Kill existing light on token?)
The source code is licensed under "THE BEER-WARE LICENSE" (Revision 42).