This module provides Lua integration within the Mill build system, enabling a faster development and better tooling.
I think Lua lacks a proper "build" system like Poetry, NPM or similar. And mantaining a good enviroment configuration can be quite annoying. So this comes as a solution to integrate the current tooling avaliable (Sumneko's LSP, LuaRocks) under a simpler solution which aims to improve the development experience.
Installation of Mill itself is better explained in the Mill documentation.
Mill requires a build.sc
file as the definintion for the build system. In the context of
this integration, a Lua project should look like this:
import $ivy.`com.ivmoreau::mill-lua::0.0.2`
import mill._
import mill.scalalib._
import com.ivmoreau.lua._
object example extends LuaModule {
def luaVersion = LuaVersion.Love2D("11.5")
override def luarocks = T{ Agg(Rock("lua-cjson", "2.1.0.10-1")) }
}
that corresponds to the following file structure:
.
├── build.sc
└── example
└── src
└── main.lua
where your main.lua
is the entry point to your program.
All of the dependencies specified in override def luarocks
should be already avaliable
when you run your program using mill, which is as simple as just:
mill -i example.run
That script will download Lua, all of the specified rocks and run your project with your main file.
If you need LSP support, is as easy as executing the following:
mill -i example.writeLSP
and that's the basics!
As of rigth now, we have support for the following platforms:
- Standard Lua ~ POSIX
- Luajit ~ POSIX
- Love2D ~ macOS / Linux
For a more in depth explanation, check the full documentation for this module.
mill-lua is licensed under MPL2. See the LICENSE file for more details.
Follow the Scala Code of Conduct, and license your work under the MPL 2.0. Contributions are always welcome, from documentation to testing to code changes. You don't need to open an issue first, but it might be a good idea to discuss your plans in case others (or I) are already working on it.