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Format
Tanki Online XML map format.
Tanki Online has used multiple different XML formats for maps over time with many different and similar features. All maps start with the map
root tag and usually have a version
attribute:
<map version="myMapVersion">
<!-- Version specific data -->
</map>
Exportable by AlternativaEditor.
<map version="1.0">
<static-geometry></static-geometry>
<collision-geometry></collision-geometry>
<spawn-points></spawn-points>
<bonus-regions></bonus-regions>
<special-geometry></special-geometry>
<dom-keypoints></dom-keypoints>
<ctf-flags></ctf-flags>
</map>
Contains props.
<static-geometry>
<prop library-name="Village Builds" group-name="default" name="Village House 1">
<rotation>
<z>0.000000</z>
</rotation>
<texture-name>OnDirt</texture-name>
<position>
<x>-3000.000</x>
<y>3500.000</y>
<z>0.000</z>
</position>
</prop>
</static-geometry>
Map collision data; it stores triangles, planes and boxes.
<collision-geometry>
<!-- triangle -->
<collision-triangle id="0">
<v0>
<x>-174.167</x>
<y>-100.000</y>
<z>0.000</z>
</v0>
<v1>
<x>125.833</x>
<y>-100.000</y>
<z>0.000</z>
</v1>
<v2>
<x>48.333</x>
<y>200.000</y>
<z>0.000</z>
</v2>
<position>
<x>-0.000</x>
<y>-14225.833</y>
<z>1300.000</z>
</position>
<rotation>
<x>1.570796</x>
<y>0.000000</y>
<z>1.570796</z>
</rotation>
</collision-triangle>
<!-- plane -->
<collision-plane id="0">
<width>500.000</width>
<length>145.000</length>
<position>
<x>-250.000</x>
<y>-14250.000</y>
<z>1500.000</z>
</position>
<rotation>
<x>0.000000</x>
<y>0.000000</y>
<z>-3.141592</z>
</rotation>
</collision-plane>
<!-- box -->
<collision-box id="0">
<size>
<x>1300.000</x>
<y>800.000</y>
<z>777.708</z>
</size>
<position>
<x>-2749.997</x>
<y>3499.998</y>
<z>388.854</z>
</position>
<rotation>
<x>0.000000</x>
<y>0.000000</y>
<z>0.000000</z>
</rotation>
</collision-box>
</collision-geometry>
Stores spawn points, supported types are: dm
, blue
, red
, dom-blue
, dom-red
.
<spawn-points>
<spawn-point type="dm">
<rotation>
<z>0.000</z>
</rotation>
<position>
<x>-250.000</x>
<y>3750.000</y>
<z>0.000</z>
</position>
</spawn-point>
</spawn-points>
Exportable by AlternativaEditor, exact same as 1.0 except it doesn't support special geometry objects.
Uses an index based system which defines objects once and then references them by index instead of having many copies; this version also supports lightmapping.
Similar to version 2.0 but without lightmaps, exportable by AlternativaEditor.
Used for some tutorial levels.